ENHow often does this imaginary company come up inside of the discussions you're having in your real company? The pacing at which you move? So the way I would think about what you've been telling me is you have this excessively long view. Fact that 20 almost 25 years ago you're like Okay, well so 25 years ago or 20 years ago you're like this is going to be the last company that I'm going to work on. Uh so therefore you even said I think earlier in the conversation 30, 40, 50 year kind of view. So an excessively long longest view in the room basically. So you think about this with infinite number of daily iterations towards what you're trying to build. A combination of those two? So something we haven't talked about but I think I heard you speak uh I think you you said this in your Stanford talk which I thought was interesting that there was multiple like near death experiences or almost death experiences of Roblox. We haven't talked about that at all. Looking back now, I mean you were obsessed with science fiction. There were all these other like virtual economies, right? At the time. There.com. There.com and Second Life, they really were early and in parallel to us. In a way, they were so early and so parallel, they made these very big visionary things. You know, Second Life's architecture was contiguous Earth kind of thing, which had some issues around scaling because in a contiguous Earth type situation, which is just the way the real world makes, there's only one copy of that roller coaster. And when 30 people want to go on that roller coaster, no more can go. So, we I think we were a lot more practical around scale. Whereas, like, no, man, if there's if there's 100,000 copies of that roller coaster, we're going to figure out how to route people to that so we can have 10 million people riding the roller coaster. But, there were a lot of early early visions out there, I would say, at the same time, for sure. We had a lot of fun going on the platform. Like, we're just like, "Whoa, whoa, everyone's having fun building, you know, this viral stuff. Would we distort it if people could make money?" And but the idea the idea that look, in the traditional game market, you have studios with hundreds of people, like we could probably get better quality if we nudged in that direction. Other than your death or rough things is our economy got hacked once. So, we had to like shut down the whole economy for 2 days, literally. That was somewhat scary. And the reason is we'd just been so early, moving so fast, that our the way our economy was working right now wasn't like double-entry bookkeeping and journaling and all of that. And we had no flow control anywhere in the economy. So, this is a famous economy hack very early in the days of Roblox, where the second the economy was hacked, money could bounce from place to place very quickly. We caught it pretty quickly and we just said shut everything down. We had to shut Roblox down for a while, then bring it back up without the economy on. Luckily, we caught it pretty quickly and only, you know, a small portion of the money had moved around. But, we had to run for several days with no economic activity. Were you already a public company when this happened? No, no, no. I got the SEC the SEC does some really good stuff and I would say some of the good stuff, if we go through a lot of the controls in the SEC, those were things we did 15 years ago in as far as this economy and backups and all of that. We I would say all four of us founders were very into high integrity systems. Um, like what's the amount of float in the economy, how much currency we have, do you trade it and not trade it? We saw that very early on in our economy, we had something really interesting in the early days of video games, people would have multiple currencies and we had something that in retrospect, the Roblox community really loves but isn't really a good idea, I don't think and that is a a participation-based currency called tickets as well as a money-backed currency called Robux. We the the thing that comes out is when you have a participation-based currency, you get one ticket for every day you log in. That's really not a very good way to have people log into your system. You know, it's much better they just love chatting with their friends or playing games. The other thing is any currency that um a user can get from work or log in will immediately be botted now. And so, we just we could see people trying to bot that currency all day long, and we had to ultimately get rid of it. Um So, we had some good learnings with that. But ultimately, our current economy it has a you know, as I've said, is kind of scaled better than linear with user engagement. That's right. It's just started pretty recent, but if you go on to the Roblox homepage, you can see some of the experiences say sponsored right now. We have a long-term vision of what percent that is, but it's actually really helpful because um most of our discovery primarily organic. We've been very transparent with discovery. Um and so, one of the things that Roblox creators like is we share all of the signals of what's boosting something. It's almost as if we were YouTube or TikTok or Reels saying, "Here's all the factors you know, bring you up here." But for some creators who want to do that entrepreneurial experience, buy 50 users um very early, their game isn't viral yet. They can use that sponsored thing just like when we bought traffic from Google. We're almost out of town. Are you jumping up? You want to leave already? Why do things like this? Why are you doing podcasts? Okay. I'm glad you use the word depth cuz what I want to do is for the time now, I want to run this back like as much as you want me to be every 6 months or something like that. Because I do these selfishly. Like I'm obsessed with making podcasts, but like I'm obsessed with entrepreneurs and I want to know like uh something Toby Lutke had said to me that I thought was fascinating. She's like, "There's not like one right way to do something in a company. There's probably a hundred right ways." And you have to figure out like what makes sense for the context you're in and then who you are as the founder and like what you're trying to accomplish. And I have a better understanding of you. Way better understanding than when we started the conversation even though I've listened to every single interview you've done. Your company is very misunderstood and there's not a lot about you as a person. And yet I find these people that I respect their opinion very much and I'm like, "This guy is special and the way he's building his company is interesting." And I'm still I feel like I just like scratched take it as a compliment. You built something amazing. Um so, thank you very much for the time. I hope you uh accept the invite the future invitation. And every time we have this conversation is I peel more and more layer of the onion of like what you're building and why you're doing it. I think it'd be very fascinating. All right, perfect. Thanks, man. I hope you enjoyed this episode. Please remember to subscribe wherever you're listening and leave a review. And make sure you listen to my other podcast Founders. For almost a decade, I have obsessively read over 400 biographies of history's greatest entrepreneurs searching for ideas that you can use in your work. Most of the guests you hear on this show first found me through Founders.