収録の直前、スティーブ・ジョブズの話をいくつか持っていて、それに何か付け足したいと言っていたね。何を言おうとしていた?
Right before we started recording, you said that you had some Steve Jobs stories and that you wanted to add something to it. What were you going to say?
Building Pixar, Working With Steve Jobs, and Cultivating Creativity | Ed Catmull
英語はYouTube自動字幕ベース。日本語は学習用の整文対話。一次情報は動画。
収録の直前、スティーブ・ジョブズの話をいくつか持っていて、それに何か付け足したいと言っていたね。何を言おうとしていた?
Right before we started recording, you said that you had some Steve Jobs stories and that you wanted to add something to it. What were you going to say?
ここ数年をたくさん考えた結果だ。振り返りでもあるし、変化の本質や、理解や洞察に至るプロセスを掴もうともしている。本ではブレイン・トラストについて多く書いた。ブレイン・トラストはそのための仕組みだ。会社ごとに「真実」や洞察に至るやり方は違う。
どの会社も「やっている」と言う。でも大半は本音じゃない。周りにいるのは、リーダーが聞きたいことを言う人たちだ。リーダーは「洞察に満ちたグループがある」と思い込む。でも深く潜っていない。政治と「自分のキャリアはどこか」という層がかぶさって、邪魔になる。
ブレイン・トラストでは、お互いに正直でいられて、それが快適だと感じられるやり方を組み立てた。個人の力学、心理学的に何が邪魔になるか、どう対処するか——かなり考えた。
スティーブは洞察を得るために、まったく別のアプローチをしていた。他の人もそうだ。やり方が違う、というだけだ。でも彼は、自分が何をしようとしているかを理解していた。直感のレベルで、「間違ったままいることにアップサイドはない」と分かっていた。何かを理解した瞬間、すぐ変える。
ただ、ほとんどの人が知らない話がある。ピクサーは95年の上場から、ディズニーに買収されるまでの10年間、公開会社だった。その10年で、スティーブはピクサーの取締役を2人解任した。理由は、彼らが一度も反対しなかったからだ。「俺に反対しないなら、会社に価値を持ち込んでいない」と言った。珍しい考え方だ。本当にそう信じていた。
取締役会は活気があり、うるさく、スリリングだった。大きく前に進んだ。意見が衝突する場だった。残った取締役は強い意見を持ち、合意しなかった。スティーブはそれが好きだった。多くの経営者は「そうしたい」と言うが、スティーブは本気だった。
彼と僕はたくさん意見が違った。喧嘩ではなく、意見が違う。長い議論をして、だいたい3分の1は最後に彼が正しいと分かり、3分の1は彼が僕が正しいと分かり、残りの3分の1は僕は自分がやりたいことをやった。それで彼はよかった。議論したからだ。
要点は、どうやって中身に到達するか、どうやって物事を表に出すかだ。表層の下に行くのは難しい。多くの人は1層だけ掘って決断する。それではだめだ。層を剥がし続けて、本当に下にあるものを掴む。わずかな情報で早く決めるのはショートカットだ。根底の要因に到達するのは本質的に長期の戦略で、難しく、時間がかかり、組織内に別の仕組みが要る。
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Well, this is a result of just thinking a lot about the last many years and a lot of it reflection, but also trying to understand the nature of change and the process that you have of trying to come to an understanding or or gain insight. In the book, I talked a lot about the brain trust. The brain trust is such a mechanism. Different companies have different ways of trying to arrive at at truth and getting um insight out there. Every company says they do that. Most of them are full of … All right. They what they've got are people around them who are telling them what the leader wants to hear. and the leader thinks because they're hearing what they want to hear that they he got this really insightful group. Um, but it's not really about diving deep. It's it there's an overlay of the politics and where I am, what's my career and so forth. All of which gets in the way. In the case of the brain trust, we worked out a way for people to be honest with each other and feel comfortable about it and and we thought a lot about how to do that and what the personal dynamics are, what the psychology is that might get in the way and how we address it. But Steve had a very different approach in order to get insight and I would say that others do too. So it's just like the different ways of doing it. But he did understand what he was trying to do. He did understand at an intuitive level there's no upside in being wrong. As soon as he understood something, he would change quickly. But here's the thing that most people don't know about. And that is that Pixar was a public company for 10 years, starting in 95 when we went public until 10 years later when we were acquired by Disney. In that 10-year period, Steve fired two members of the board of directors of Pixar. The reason he fired them was that they never disagreed. And he said, "If they don't disagree with me, then they aren't bringing any value to the company." That's an unusual way of thinking. And he really believed that. Our board meetings were lively, they were loud, and they were thrilling. And you know, we we made great progress. Uh, and they were arenas of disagreement. And these were people on the rest of the people of the board had very strong opinions, did not agree. And Steve loved that. And I would say a lot of executives probably say they want that, but Steve really meant it. uh he and I disagreed a lot. We didn't argue, we disagreed and we'd we'd have uh long weekl long discussions about something and in the end about the third time I would realize he was right and about a third time a third of the time uh uh he would realize I was right. But the other third of the time uh I just did what I wanted. uh and he was fine with that because we had discussed it. The whole point is how do you get to the inside? How do you get how do you surface things? Because it's hard to get underneath things. I would say that a lot of people like to go down one layer. You one layer and you form a decision. Can't do that. You got to keep peeling away the layers to figure out what's really underneath it. And it's a shortcut to make a decision quickly based upon a little bit of information. And getting at underlying factors uh is inherently a long-term strategy and it's a difficult one and it's timely and you need different mechanisms within an organization in order to get to better insight. What are some of these mechanisms? Because Steve has famously said, and I've heard a few other people say about this, that he learned more about the art of management from you than anybody else that he ever met.
その仕組みのいくつかは? スティーブは有名に、そして他の人も言っているが、「マネジメントの技術を、君からいちばん学んだ」と言っている。
Boy, didn't tell me that. [laughter] I would say we were just completely different.
それは聞いてないな(笑)。僕らはまったく違っていた。
But what are these mechanisms you're saying to like get to these other levels that you used?
でも、他の層に到達するために使っていた仕組みは?
Well, one of them is the discussion is always about the topic. It isn't about who's right. So for me, the example would be in a a healthy brain trust meeting because you've got people working on a film. So what are the dynamics when you you come together as a group in order to discuss something and you're discussing something that has problems? Just the nature of all these films is it may be a great idea underneath it, but it's not jelling or it's not working right. the creative team presenting it know that it doesn't work, but it also means they're vulnerable. They feel vulnerable and they're presenting it to their colleagues and people who are very successful. So if you're aware of that, then you can actually uh give them space in order to listen because that's what we really want is for them to listen. But there are other dynamics that are going on. There are people in the room who may be new to the room and they may want to demonstrate that they're capable of contributing. So if they put out an idea and it doesn't work, then they may feel like they've embarrassed themselves or they haven't shown themselves worthy, they're now thinking about their relationship to it rather than about the problem. So that's a psychological thing that happens in the group. I throw out an idea. Is it accepted or rejected? That becomes a personal thing.
ひとつは、議論は常にトピックについてであり、誰が正しいかではない、ということだ。健全なブレイン・トラスト会議で言うと——映画を作っている人たちがいる。問題のあるものを議論するために集まる。どの映画も、下にすごいアイデアがあるかもしれないが、まとまっていない、うまく動いていない。
発表するクリエイティブチームは「うまくいっていない」と知っている。同時に脆弱だ。同僚や成功者の前に出す。それを自覚していれば、彼らが聞くためのスペースを与えられる。本当に欲しいのは、彼らが聞くことだ。
他の力学もある。部屋に初めて入る人がいて、「貢献できる」と示したい。アイデアを出してダメだったら、恥をかいた、価値を示せなかった、と感じる。問題ではなく、自分との関係を考え始める。心理学的なことがグループで起きる。「アイデアを出した——受け入れられたか、拒否されたか」が個人的なことになる。
Well, how do you manage that? How do you avoid people not saying an idea like letting potential embarrassment stop them from sharing an idea?
どう管理する? 恥への恐れでアイデアを出さないようにならないように?
Well, the original group started off uh as as a small group who were already all all that way. That is what and this starting on Toy Story. They'd had these intense discussions and it was really about solving the problem. So they didn't have any fear of embarrassment.
最初のグループは小さな集団で、もともとそうだった。『トイ・ストーリー』から、激しい議論をしていて、本当に問題を解くことだけを見ていた。恥への恐れがなかった。
No, there's like four of them.
4人くらい?
Okay.
そう。同じものに一緒に取り組んでいて、本質的に問題に向かっている。
始めたとき、そのグループがいた。でももうひとつあった。アンドリュー・スタントンと僕がいちばんはっきり認識したと思うが、外部の矯正力があった。
But then so they're working together on the same thing and their very nature is they're working on the problem. When we started, we had that group that worked together. But we also had something else that I think Ander Stanton and I recognize, I think, most clearly was that we had an outside force that was a a corrective.
外部の力。
An outside force.
契約はディズニーとだった。当時ディズニー・アニメーションを仕切っていたのはトム・シューマカー——後にブロードウェイのシアトリカル側に戻った——で、彼は僕らの成功に利害を持ち、思ったことを言ってくれた。よく反対した。
誰かが入ってきて違う視点をくれるのはよかった。頭の中で壊れやすいものを積み上げていて、ループにハマることがある。「それはうまくいっていない」と言って、その壊れやすいものを揺さぶってくれる人が要る。彼はたまにしか見ない。僕らはそれを価値とした。
次が『バグズ・ライフ』、その次が『トイ・ストーリー2』。最初の作品で立ち上がり、足場を固めながら、全部——映画だけでなく、お互いの働き方——を意識的に掴もうとしていたグループがいた。
うまくなって上昇し始め、公開会社としてディズニー経由で配給している頃、ディズニーは下り坂に入り始め、トムがニューヨークへ移るので外れていく。外部の力が失われる。
アンドリューが言ったのは、このグループをブレイン・トラストと呼ぼう、他の人を監督に上げるとき、作家や経験者を小さなグループに入れて問題を解く。ブレイン・トラストは他人の映画を見て、外部の力として働く——というアイデアだった。他の監督が別の監督の映画にフィードバックする。
Okay. because our contract with was with Disney. And so the person who was in charge of Disney animation at the time was Tom Schemacher, who later moved back to Broadway to be over theatrical there. But he would come in as a person who had a vest a vested interest in our success and he would tell us what he thought and often he would disagree with what we had. So it was good to have someone come in. It's like a different perspective in case you get caught on a little loop because you're building this thing in your head. It's kind of fragile and sometimes you need somebody to say, "Well, that's not working." and jar you from that fragile thing that's in your head. He would only see it once in a while and we valued that. Bug's Life is the next film and then Toy Story 2 was as the next one. Uh uh the first one was, you know, just obviously was the first like that was getting going, but we were getting our our legs under us as we figured all of this out. We also had a group of people who were consciously trying to figure out the process. It was just everything about it, not just the movie, but how we worked with each other. Um, but as we were getting better at this and starting to rise and by this time we're a public company distributing through Disney, Disney is starting to go downhill and we are aware that uh Tom Schumacher was going to leave because he was going to New York which meant we were going to lose our outside force. Andrew Camp with the idea that this group that we had, we would call the brain trust and that as we uh elevated other people to become directors, we would bring in others or the the writers or or certain experienced people into a room as a small group to solve the problems, but the brain trust would then see somebody else's film and act as an outside forks. That was the idea. So, other directors looking at another director's film and giving feedback.
トム・シューマカーの代わり、ということ?
Yes. Now, uh it was to replace what Tom Schumarker was doing.
そう。でもうまくいかなかった。問題は、彼らは外にいないことだ。同じ建物にいて、いつも何が起きているか知っている。「外側」という想定が成り立たない。
ただ、発見したのは、互いにアイデアを与え合い、助け合う巨大な能力があること——それは外部の力とは違う、微妙な違いだった。代わりに、問題解決グループになった。
ブレイン・トラストは、映画の試写のあとや、時々オフサイトで走る、ある種の会議のやり方だ。あらゆる会議をそう回したわけではない。力学が違う。試写後の特定の儀式で、みんながその動き方を学んだ。
別の外部の力が要った。それがスティーブ・ジョブズだった——ブレイン・トラストから彼を排除した。
It didn't work. The problem was they weren't outside. They're in the building. They're all the time and they're always know what's going on. Uh so the notion of them being on the outside isn't isn't true. However, what we discovered was they had this immense capability of giving ideas to each other and helping each other, which wasn't the same thing. And it's a subtle difference to have this outside force. Instead, it was this problem solving group. So, the brain trust was a was a way of running a certain kind of meeting uh for every screening of a film or occasionally at an offsite. It wasn't that we we ran every meeting because they have different dynamics. It was a particular thing that took place after a screening and everybody learned how this worked. We had to get another outside force and the outside force was Steve Jobs because you banned him from being part of the brain trust. Correct.
正しい?
Yes.
正しい。
Why? Because he would not be an outside force. In other words, as a he he's now on the board and he sees it uh once per screening. So, he doesn't see it very often. And now he would he would come into this meeting and uh he's he's fresh. Um he hasn't seen anything since the last one. He would usually call me the morning of. I was in my little gym, my in my home there working out and I get a call in the morning. I could count on it. And he'd say, "How's it going, Ed?" And I'd say, "Uh, I think we've got problems." Okay, nice to know. I'll see you later. I would never tell him what to think. All right, that was part of the relationship. Steve is smart enough that I could say there's a problem or that I think there's something but I was not going to tell him how to think or I might say I think it's going pretty well. Nice to know. We'll see you later today. That was it. What do you think was the purpose of that phone call? He knew because I'm in the middle of this that if if there's if there are problems in there that uh that there is a need for someone to come in and say something strongly and and but he but at that point it was it had to be from him cuz it couldn't be to him, right? Were people afraid in Pixar to share like harsh feedback or like fight with Steve?
なぜ?
No. No, not with Steve. you know it was uh uh actually people they they they would talk back with him. I mean was there a little bit of fear and he was obviously you know so well known that some people a lot of people nervous it was I mean there are people are nervous about me too just because the position that's just a reality is when you're a position of either power or perceived power that people react to you in a different way and it's critical to be aware that that phenomenon takes place because nobody will tell you that they wouldn't admit it but it happens. So if you're aware of it, then you can just sort of be a little more tuned in. There was another reason why he didn't go to the brain trust meetings is that in order to get the dynamics right that the people with power, either real or perceived power, need to shut the hell up for the first 10 to 15 minutes.
彼は外部の力でないからだ。いや——彼は取締役で、試写ごとに一度見る。あまり見ない。だから会議に入ると新鮮だ。前回から何も見ていない。
試写の朝、必ず電話が来た。家の小さなジムで運動していると、「調子はどう、エド?」と。僕は「問題があると思う」とだけ言う。「分かった、後で」。何を考えろとは絶対に言わない。それが関係の一部だった。スティーブは賢いから、「問題がある」「うまくいっていると思う」程度でいい。「分かった、今日会おう」。それだけ。
And he couldn't do that. It wasn't that the the logic of that is that if a person with power speaks, they tend to set the tone for the rest of the discussion. So you don't want them to speak at the beginning. You want the discussion to start and then you enter the discussion, but in this case, they're entering as filmmakers with the others and it doesn't derail the discussion. Steve had such a powerful voice that it didn't matter when he spoke. He was going to have this extremely strong effect on the dynamics of the room and he understood that. So it was the reason he didn't come. I said you basically the dynamics don't work if you're in the room and that we need you for this. And he understood that and that's the way it worked and it worked great. It was an interesting phenomenon because uh Steve would would come into the meeting the the brain trust or excuse me it wasn't brain trust meeting now it's the meeting of the board of directors that's when he would see it the whole board of directors would see it in the theater with a certain with a subset of the of the company we didn't have the whole company seat all at once it was always trying to make sure there were some fresh ship or people hadn't seen it before. Um so we there'd be some audience there but really the at the end of it the board of directors would come together with the filmmakers and each would give their comments and Steve would give his comments. He was extremely articulate and uh he would give us notes and most of the directors would say at some point that Steve gave them notes and he saw things in the films that nobody else saw that they'd never heard before. However, I'm in every one of these meetings. There was nothing that Steve ever said that had not been said by some of the somebody else before in one of those meetings. Now, what's the difference?
その電話の目的は何だと思う?
What's happening there? Explain that.
彼は知っていた。僕がど真ん中にいると、問題があるなら誰かが強く何かを言う必要がある。でもその時点では、それは彼からでなければならなかった。彼に向けてではだめだった。
Well, part of it is that when you know something that somebody really well, then you can also learn how to disregard what they say. Like they're saying sort of thing they might be expected to say and you you you disregard it or you don't hear it. Well, Steve, it wasn't possible to do that. He was so clear and articulate that saying the same thing would actually break through in ways that uh you wouldn't hear from the others. And there are a couple examples of them where I can't I I can't actually tell the story because of the the people involved, but people sometimes people were uh felt betrayed because their colleagues hadn't told them about the problem before. But they had, as I say, I was there and and I heard all this and they all felt like they were not being listened to. And then Steve came and all of a sudden, you know, um the the director hears that and now it's like new a new revelation even though it's been all along. That's the reality of people with strong opinions of the dynamics. And I honestly my job there while well while it's fun to give note my job was to look at the dynamics and and I will tell you that in general this worked very well. Everybody figured this out that this is how it works and it was great and they loved it and even though there were apprehension they wanted the notes and they engaged correctly with it.
ピクサーの人たちは、厳しいフィードバックをシェアしたり、スティーブと戦ったりするのを怖がっていた?
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いや、スティーブにはなかった。言い返す人もいた。少しの恐れはある。彼は有名すぎて緊張する人も多い。僕に対しても、立場だけで緊張する人はいる。権力、あるいは権力に見える立場にいると、人は違う反応をする。その現象が起きることを自覚するのが決定的に重要だ。誰も「そうだ」とは言わないが、起きる。
彼がブレイン・トラストに出ないもう一つの理由は、力学を正しくするには、権力——実在または知覚される——を持つ人が、最初の10〜15分は黙っていろ、ということだ。彼にはそれができなかった。
論理はこうだ。権力を持つ人が話すと、議論のトーンを決めてしまう。最初に話させたくない。議論が始まってから入る。監督同士として入るなら、議論を脱線させない。スティーブの声はあまりに強く、いつ話しても部屋の力学に極端な影響を与える。彼はそれを理解していた。
「君が部屋にいると力学が働かない。でもこの役割では君が要る」と言った。彼は理解し、その形でうまくいった。
面白い現象があった。スティーブは——ブレイン・トラストではなく——取締役会のときに見る。取締役会と会社の一部がシアターで見て、あとで監督たちとコメントする。会社全員を一度に入れるのではなく、初めて見る新鮮な目を混ぜようとしていた。
スティーブは極めて雄弁でノートをくれた。多くの監督が「スティーブのノートは、他の誰も言わなかったことを映画の中に見た」と言う。でも僕はすべての会議にいる。スティーブが言ったことで、誰かが以前に言っていなかったことは一つもない。
Well, like in in in the case of let's say the the brain trust just as as an example is that in general it works pretty well. Uh every once in a while you go off the rails. to go off the rails and then you know you have to figure out why I went off the rails. What got in the way? And then usually you have to reconvene with a smaller group because the dynamics as we all know are different when you got a small group. If things are going well, you like a bigger group because you're training other people to feel comfortable in this way of working. But if the problem is really serious when you go to a small group where they're sort of past that stuff and they can focus on the problem. So occasionally it's off the rails. Usually works very well and once or twice per uh film then magic happens. By magic I mean that ego has left the room. You have these intense discussions and somebody can say something and it doesn't work and they're not thinking about my idea wasn't there. They're they're always back on the problem and you it's you know described in like in sports as flow or in areas like that as flow but it's like a group getting into that state and that's the ideal place to get. this is so important to get this all this working right that this is what our product's based upon is this group of people working well together. So paying attention to the dynamics of those rooms is the job. They're the ones that are making the movies. I'm not making the movie. I'm just trying to make sure they work well together. From the point of view of directing a company, you know, like a board of directors is how do they work together? And and sometimes board of directors are there and the the CEO just wants sort of protection from them doing it. So he wants to craft everything that goes to the board of directors. It's not the way Steve worked.
何が起きている? 説明して。
What is the way he did it?
誰かを本当によく知っていると、その人が言いそうなことを無視する/聞き流すことを学ぶ。でもスティーブに対してはそれが不可能だった。あまりに明瞭で雄弁なので、同じことを言っても、他の人からは聞こえない形で突き抜ける。
関係者の都合で具体は言えないが、同僚が問題を先に教えてくれなかったと裏切られたように感じた人もいた。でも教えていた。僕は聞いていた。彼らは「聞いてもらえていない」と感じていた。スティーブが来ると、突然「新しい啓示」になる——ずっと言われていたのに。強い意見と力学の現実だ。
僕の仕事はノートを出すこと自体というより、力学を見ることだった。全体としては非常にうまくいった。みんな「こう動く」と掴み、好きになり、緊張があってもノートを欲し、正しく関わった。
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Well, it was just like we knew what the problems were. We come in, you'd have these people with with very strong opinions. Well, we had the number one attorney from uh Silicon Valley was Larry Sinci at the time.
会社を回している。スティーブはほとんどいない。CEOの仕事を「力学を観察し管理すること」と説明する人を、他に聞いたことがない。どういう意味?
Apart from who was on the board, how is it how did Steve manage the board differently than other CEOs?
ブレイン・トラストを例にすると、だいたいうまくいく。たまに脱線する。なぜ脱線したかを掴む。すると通常、小さなグループで再招集する。力学は人数で変わる。うまくいっているときは大きいグループがいい——この働き方に慣れる訓練になる。問題が深刻なときは、その通過儀礼を超えた小さなグループに落とす。
たまに脱線し、だいたいうまくいき、映画ごとに1〜2回、魔法が起きる。魔法というのは、エゴが部屋を去ることだ。激しい議論で、誰かが言ってうまくいかなくても、「自分のアイデアがなかった」ではなく、常に問題に戻る。スポーツで言うフローに近い、グループがその状態に入る。理想だ。
プロダクトは、この人たちがうまく一緒に働くことに基づいている。部屋の力学に注意を払うのが仕事だ。映画を作っているのは彼らで、僕ではない。うまく一緒に働けるようにするだけだ。
会社を導くという点では、取締役会も同じ——どう一緒に働くか。時々、CEOは取締役から「守られる」ことだけを欲し、取締役に出すものを全部細工する。スティーブのやり方ではなかった。
You know, we had a a few of the critical issues of the company. Uh we were a productionon company. Uh we all of our films were marketed through Disney. So um and then there was a limited time span in our contract with Disney. So there are a number of things we have to do to figure out where the company's going, what the relationship is, how do we make it strong or where is it threatened and and uh at the time through a lot of this time um Michael Eisner was the CEO and the and and the CEO of Disney Michael Eisner did not get along well with with Steve.
彼はどうやった?
Steve hated him.
問題が何かは分かっていた。強い意見を持つ人たちが入ってくる。当時シリコンバレーで一番の弁護士といえばラリー・ソンシーニが取締役にいた。
The real reason for that well there were two things there. One of them was that um Michael testified before Congress about ripping because there was some testimony about it with audio. Yeah.
誰がいたかは別として、スティーブは他のCEOとどう取締役会を違うように回した?
What's ripping?
会社のいくつかの核心課題があった。僕らは制作会社で、すべての映画はディズニー経由でマーケされた。ディズニーとの契約には期限がある。会社がどこへ行くか、関係をどう強くするか、どこが脅かされるかを考えなければならなかった。その時期、ディズニーCEOのマイケル・アイスナーはスティーブと相性が悪かった。
Copying video on under, you know, if if you got a audio on a CD or something like that and you transfer over onto your computer. So there are these it's a it's a it's a name for copying something.
スティーブは彼を嫌っていた。
Okay. but it sounds like ripping off. So there's a which is unfortunate use of the term. Um so Michael Eisner was testifying against without knowing what the term actually meant. So it it was upsetting to Steve. Why was that upsetting to Steve?
本当の理由は二つあった。ひとつは、マイケルが議会でリッピングについて証言したこと——録音もある。
Well, it's it's a congressional thing about uh the technology and how it's being used. only now Congress is is getting misinformation. But the other one was that our contract with Disney and the initial contract was to make three movies and at the time it was signed um Disney perceived that Pixar was going to produce boutique films. their word, much as they would consider a Nightmare Before Christmas, a stop motion animated film to be boutique and therefore not bring in that much money at the box office.
リッピングって?
That's right. In other words, they were going to spend a lot on it and um they thought, well, it those that short film wouldn't scale up to be featurelength film. I mean, you couldn't really watch that computer graphic stuff for that long of a period of time, but it's like stop motion. It's a little quirky.
CDなどの音をコンピュータに移すコピーのことだ。名前が「rip off(だまし取る)」に聞こえるのが不幸な用語だ。マイケルは用語の意味をよく知らずに反対側で証言した。スティーブには腹立たしかった。テクノロジーの使い方について議会に誤情報が入る。
もうひとつは、ディズニーとの初期契約だ。3本の映画。署名時点でディズニーはピクサーをブティック映画——『ナイトメアー・ビフォア・クリスマス』のようなストップモーション程度、興行は大きくない——と見ていた。コンピュータグラフィックスを長尺では見られない、少し変わったもの、という前提で最初のディールに入った。
So, that's what they went into the first deal with thinking, you know, limited potential here, not knowing that Toy Story is going to come out, win all these awards, and be the highest grossing film of the year.
つまり『トイ・ストーリー』が賞を総なめし、その年の最高興行になるとは知らなかった。
That's right. So, that was a a leap because it was quite it was unlike the things that they've been doing.
その通り。彼らがやってきたものとは違う飛躍だった。
So, Steve thought Eisner gave him a bad deal. Well,
スティーブはアイスナーに悪いディールをさせられたと思った?
it's not a very good deal. So Steve walked away feeling like it's [clears throat] one of the worst deals he's ever struck.
あまりいいディールじゃない。スティーブは、自分が結んだ最悪のディールのひとつだと感じて去った。
This is where he comes to you with the saying, "We're going to you guys essentially bet the company on Toy Story. You were dire financial straits. We're going to bet everything on Toy Story and the same week the Toy Story uh is going to be released in theaters, we're going to IPO."
ここで「会社を『トイ・ストーリー』に賭ける。財政は厳しい。公開週と同じ週にIPOする」という話が出てくる。正しい?
Yes.
正しい。
Is that correct?
彼が最初にそのアイデアを話したとき、君の反応は?
Yes.
狂ってると思った。この過程でたくさん学んだ(笑)。彼は正しかった。でも論理があった。
論理はこうだ。これはブティック映画じゃない、大ごとになる。あと2本を納品しなければならない。でもその2本を、他に誰も持っていない経験で出せる。終わったとき、ディズニーが資金の一部で育てた競争相手——マイケル・アイスナー最悪の悪夢——を作ることになる。マイケルはそれを許さない。だからディールを再交渉したがる。
What was your response when he first came and talked to you about this idea?
そして彼は、再交渉するなら対等なパートナーとして入らなければならない、と言った。そのためには金が要る。当時はない。だから上場する。
Well, I I mean I thought it was crazy. Um I I you know I learned a lot in this process [laughter] because he he was right. Uh but he had a logic and and the logic that he gave at the time was that because we knew this was not a boutique film. This is going to be a big deal after this film. We had to deliver two more films. But at the end of delivering the next two films because now we had an experience that nobody else did and we could get those other two out with all the experience behind us that when we're done that uh we will have created Michael Eisner's worst nightmare a competitor which funded by in part by Disney funded their own competitor.
そう。非常に説得力があり、実際にその通り起きた。新しいディールは5本契約になったが、続編はカウントされない。『トイ・ストーリー』の続編がある前提で。
Yes. And he said and Michael cannot let that happen. So, Micah will want to renegotiate the deal. Now, at this point, this is part of the change in Steve's life because he would typically shoot for the moon on a lot of things. Uh, you know, at Apple and at at and at Next and some and often overshoot, but he recognized because he's very smart. And so what he said at the time was that if we renegotiate uh then we have to come in as equal partners
なぜ続編を外した?
which means we need money which we don't have at the time.
ディズニーができるだけ多く取りたかった。オリジナルと、おそらく作りやすい続編を区別するやり方だった、という前提だ。当時ディズニーはVHSで続編を売っていた。劇場公開の続編で彼らが作ったのは『レスキュアーズ・ダウン・アンダー』だけ。
Yes. So we have to go public to do it. It was very compelling and it also turns out to have been exactly what happened. So that was that was fine. And so we negotiated a new deal and the new deal was now a now five picture deal but sequels didn't count. So if we made a sequel and the idea was there would be a sequel to Toy Story why would sequels be excluded? Disney wanted to get as much as they could and that that was their way of differentiating between an original film and one that was presumably easier to make. So that was the assumption. The second is that that Disney had been selling sequels on the VHS at the time. Until that time, the only the only theatrical sequel that Disney had ever made was uh to uh Rescuers Down Under.
あれはヒットした? 聞いたこともない。
That was for Rescuers was the original. Rescuers Down Under was a sequel.
答えはノー。ただ、すべてのフレームがコンピュータを通った最初の劇映画で、僕らがディズニー向け契約で開発したペイント・システム(CAPS)を使っている。見た目はすばらしく、レビューもアセテートを通すより良いと言った。物語はそこそこで、あまり売れず、注目もされなかった。でも次の『美女と野獣』で全力を出す自信にはなった。
Did that movie do well? Cuz I've never even heard of it.
それは知ってる。
Well, the answer is no. But it also should be noted it is the first motion picture where every frame went through the computer was using the paint system that we had developed under contract for Disney. So this is part of a relationship is we wrote this software. It was used on rescuers down under the whole thing. It looked great. The reviewers said it looked great. better than than the looking through the acetate. But the story was only so so didn't do all that well. Wasn't noticed, but they then had the confidence to to really go all out on their next film, which was Beauty and the Beast.
1991年。後で戻るべき枢軸の年だ。『美女と野獣』はセルをCAPSで塗る方式が中心で、一部3Dも入る。ピクサーが契約で書いたソフト。ディズニー側の人も関わり、アカデミー賞も取った。でも会社としては続編を劇場に値する品質とは見ていなかった。
だから追加作品のディールで、続編は劇場公開と同レベルではない、という論理になった。その頃『バグズ・ライフ』を進めつつ、『トイ・ストーリー』続編も始める。始める前から問題があると思った。会社を作っていて、みんなが『トイ・ストーリー』で打ち出した品質への信念がある。『バグズ・ライフ』はあらゆる面でさらに良くしようとしている。なのに、ダイレクト・トゥ・ビデオ前提の「劣る」作品を始める。
That one I'm familiar with.
ディズニーは当初、『トイ・ストーリー2』を劇場を飛ばしてビデオ直だと望んでいた。
Yeah. Using the same software. Beauty and the Beast came out in 1991. Yeah. A a pivotal year, which we should come back to in a minute. But in '91, uh Beauty and the Beast came out. It also had some 3D graphics in it, but largely it was the the painting of the of the cells with the cap system which was written by Pixar under the contract. Uh Disney had some people who were working on that system also and they got an Academy Award for what it but the film itself was a sequel the adult sequel. So Disney did not perceive of a sequel as something which was worthy of going out in the theaters. So when they they we had the deal to make the additional films then sequels were now perceived of us not at the same level of quality or anything else as a theatrical release. So that was the logical rationale for it. At this point, we've uh uh we're now working on Bugs Life. We're already working on it. We start working on the sequel to Toy Story. And I knew we had a problem. You know, even before we started, I thought there's something about this which is wrong because we're now we're building a company and everybody has um a belief about the quality we shoot for because we released Toy Story. We were proud of it. Now we're working on Bug's Life and we're trying to make it even better just in in every way that we can. And now we start another film which is supposed to be lesser because it's going direct to video.
それが計画で、カウントされない理由のひとつでもあった。ほぼすぐに「劇場が必要」と言った。ディズニーはあまり押し返さず劇場に同意した。でも契約条件は変わらない。出てみたら大成功で、アニメに限らず続編として初めての成功のひとつになった。劇場続編が普通になる世界を変えた。
問題は『トイ・ストーリー3』になる。続編だ。スティーブがマイケルに「公開会社だ。投資家は契約終了を見ている。もう二流の続編ではない。一流の劇場作品としてカウントすべきだ」と言った。マイケルは合意の文言にこだわった。それがスティーブを怒らせた。
ディールでは、僕らが作らないなら向こうが作れる。数年後、彼ら独自版を作り始めた。
Yeah. Cuz Disney originally Toy Story 2 was going to Disney wanted you to just forgo theaters and release it direct to video.
チームの士気を殺す。キャラクターに注いだ努力はほとんど子供みたいだ。「他人がうちの子を育てる」に近い。しかもジョン・ラセターや君たちよりうまくやるとは思えない。
Yeah, that was the that was the plan. That was one of the reasons why it wouldn't count. So, we almost immediately said, "We think it needs to be theatrical." Disney didn't push back on it all. I mean, they agreed that it should go theatrical, but it didn't change the terms of the contract. It just came out and then it turns out it was a huge success. And once it was a huge success, well, thing was it was the first uh animated uh successful film of any kind ever.
二人の間に緊張を入れた。スタジオやマーケとの関係は良かった。問題はスティーブとマイケルの間。
Yeah. for sequel.
君のアイスナー観も変わった? スティーブだけでなく、君も怒っていた?
Basically, it changed the thing. Now, now, of course, you it's common for there to be um theatrical releases or theatrical sequels.
ああ。ファンではなかった。同時にマイケルとロイ・ディズニーの戦争も起きていた。ロイは取締役だったが追い出され、株式は多く持ち、非常に公的な戦争になった。本も出た。
Yeah.
パートナーのロブと読んでいる。タイトルが……
But at the time, it was sort of a breakthrough. Like, it changed everybody's mind because it never happened before.
『DisneyWar』。
So, the issue now came with Toy Story 3 because Toy Story 3 would be a sequel. And Steve said uh to Michael says, "Michael, we're a public company. Our investors are expecting that the we're coming to the end of the contract. If and it it is no longer it's no longer true that this is just a sort of secondass sequel that this is really a first rate theatrical film and it should count." and Michael stuck with the letter of the agreement. That's what pissed him off. It pissed off Steve. So, it was just sitting there and um the the the deal was that if we wouldn't make it, they could. So at some point a few years later they started to make their own version of it
それだ(笑)。ロイとフェラーリの話から始まるやつ。
which would kill the morale on your team because they don't think of these people. This is like just the the amount of effort and energy they put into the character is almost like your child. It's like saying now somebody else is raising my child.
著者はインタビューしたがったが、誰も話さなかった。どう終わるか分からず、他者との関係のすり抜け方が分からなかった。ピクサーについて書かれた部分も、ディズニー側のレンズ経由だ。悪くはないが。
Yeah.
その文脈でアイスナーは複数戦線——スティーブとの戦争も含めて。
And they're going to do a terrible job. They're not going to do a better job than John Lacader and Ed Catmill and the talent that you have at Pixar.
個人的なものだ。ピクサーとディズニーという点では戦争はなく、基本ニュートラルだった。
It put in that strain between them. Now, our relationship with with the studio and with marketing was very good. So, that was between Stephen.
『トイ・ストーリー3』の決断のとき、交渉を完全に切る話と同じ時期?
Did it change your relationship? Like, how did did it change the way you viewed Mike Eisner? Cuz I know Steve's pissed off, but aren't you as well?
いや。契約終了に近づいている、というだけだ。この時点でスティーブは、マイケル・アイスナーのままではピクサーをディズニーに残さないだろうと分かっていた。
この頃、彼はがんであることも知っていた。非常に感情的な時期だ。秘密のiPhoneを最初に見せてくれたのもその頃——ビルをつなぐブリッジの先の秘密ラボ。どれくらい生きるか分からないと言った。その後数年生きたが、家族の面倒、息子の高校卒業、ピクサーが良い状態にあること——を確かめたかった。感情的だった。
マイケルがCEOのままでは続けない。契約終了に向け、他スタジオとの配給の話し合いも始めた。実際ディズニーは国際含め映画マーケでは最高だ。同時にアイスナーをめぐる戦争が過熱し、追い出され、次のCEO選びが始まる。その中にボブ・アイガーがいた。
スティーブは過去にボブとも話していた。マイケルが訴訟や取締役会で忙しいとき、ボブはCOO的だった。決定が出る。
Oh, yeah. Yeah.
CEO職を取ったとき、最初に娘に電話し、二番目にスティーブに電話した、と記憶している。
Okay.
そう。日曜夜に自宅へ電話し、「明日、新CEOだと発表される。それまで機密で」と言った。パークを全部見て、新しい素材は全部ピクサーから来ていると知っている、と。
No, no, I was I was not a a fan of his. A war was now brewing between Michael Eisner and Roy Disney, who didn't like what was going on there.
ボブの本だったか——CEO前、香港ディズニーでアイスナーとパレードを見て、人気キャラが全部ピクサー製でディズニー・アニメではないと気づく話。
And Roy was on the board of Disney. Roy was on the board but was forced off.
彼の本だ。どんなことがあってもピクサーを逃してはいけない、と分かった。電話ではそれを伝えつつ、「ディズニー・アニメはほぼ直った、軌道に戻っている」とも言われた、と。
Yeah.
当時それは嘘だと言うだろう。
And when he was forced off, that's when this war took place because he still had a lot of shares in the company and it was very public. There was a book written about it.
ボブ自身も「ほぼ直った」とは信じていなかった。僕も知らなかった、勝ち目はないと分かっていた(笑)。彼は知っていて、誰を見つければいいか分からない、アニメを回せるのは今ピクサーだけだ、話せるか、と言った。スティーブは「準備ができたらすぐ」と。
スティーブは衝撃を受けた。ボブが「手札がクソなんだ。話せるか?」から始めたからだ。正直さの表れで珍しい。通常、交渉は「相手にレバレッジが全部ある」から始めない。
Yeah. Me and Rob, my partner Rob have been reading the book. Why can't I think of the title?
その通り(笑)。
Disney Wars.
ボブは完全に正直で始め、スティーブは「これは良いパートナーになれる」と思った。スティーブの残りの人生を通じて、非常に近い絆ができた。
Disney. There you go. There's a war about it. It's called Disney War. [laughter]
ボブの解決策は「ピクサーを買いたい」だった。
Yeah.
そう。それが最初にやりたいことで、本でも書いている。取締役会は反対した。
ここで面白いのは——91年の最初の契約からほぼ15年。その契約は、僕らのプロセスを全部見る権利をディズニーに与えていた。成功し始めると、ディズニーから誰も「何をやっているんだ?」と来なかった。彼らは下り坂——最後の本当の大ヒットは『ライオン・キング』あたり——で、僕らは上がっていく。映画は見せ、ノートはもらう。でも何が違うのか誰も聞かなかった。非常に奇妙だった。
続く契約でも、見る権利はある。僕らは大成功、向こうは不成功。それでも誰も聞かない。秘密はない。隠していない。
And it starts out.
何が起きている?
You got the book there.
理論がある。最初の結論で思考が止まる、という話に関わる。ピクサーが成功しているのは、ジョン・ラセター、あるいはジョンとエド、あるいはそこにスティーブ——三人の組み合わせ——を持っているからだ、だから真似できない、という浅い考え方。本当の問いは、何を違うやり方でやっているのかだ。
ピクサーと文化の作り方には論理があった。エンタメ業界に他にない。秘密主義ではない。誰も知りたがらなかった。
ボブはCEOになるとすぐピクサーに来た。一日かけて、何をしているか、どう考えているか、進行中のものを見る。歩いてきたのは一人。アシスタントも取り巻きもいない。運転手が降ろして、一日回った。ピクサーの人たちにとって、一人で来たこと自体が非常に印象的だった。個人的だ。
ボブは見たものが好きで戻り、「これをやらなければならない」と言った。取締役会との最初の大きな戦い——リスクが大きすぎる、金がかかりすぎる——を本に書いている。
Yeah. It starts out with Roy and something about a Ferrari. [laughter] they wanted to interview us uh and none of us would talk with the writers of the book and the and the reason was it was that we didn't know how this is going to end up but we didn't know how to skirt the relationship with the other people none of us said anything so even the parts of it which are about Pixar are the things about Pixar perceived through the Disney lens of the people who were there it wasn't bad I mean it's just was
その日、何を見てその結論に至った?
so yeah in that context Eisner has he's fighting multiple wars on multiple fronts because he's also got this war with Steve Jobs going on at the same time.
働き方、相互作用、取り組んでいるアイデア、スタイル。正直、進行中の映画を見るときも同じで——問題を解こうとするグループがある。何度も言ったが、始めたとき映画はできていない。問題だらけで、ひどい。
Well, that that's a personal thing.
本では「初期の仕事は常にひどい——それを受け入れろ」と。
Yeah.
そう。では、ひどいなら何を根拠に続ける? 僕の基準はチームのスピリットだ。うまくいっていないのは全員知っている。でも本当に一緒に働き、笑い、一緒に苦しんでいるなら、「続けろ、解き続けろ」と言う。
退職前までに、始めた22本中21本を完成させた。その世界では異常だ。ディズニーでも、始めた11本中10本を完成させた。問題を直す、という違う考え方。難しい問題の方が、面白い映画につながりやすい。
From from the point of view of Pixar with Disney, there isn't
もう少し。
Yeah.
簡単なら、本質的に派生的だ。三幕構成を知って、要素を並べてストーリーを作る。偉大で感情的か? 時々は。統計はあまり良くない。凡庸なものは比較的簡単で、安くもできる。
難しいことに挑むと、違うやり方を掴む時間が要る。難しい問題を押し続けると、難しかったこと自体が違いになる。料理したいネズミの映画——スラムダンクではない。しかも秘密にしたがるプロジェクトが多い中、「料理をするネズミ」と言っても誰もコピーしない。
うまくいかないこともある。人を入れ替える。監督も変えた。『トイ・ストーリー2』を含む。
Uh there isn't any war going on there. We're basically neutral in this.
監督を変えたのはそれが最初?
But what is your reaction to this when they make this decision for Toy Story 3? Is this when Steve says he's breaking off the Because there was a time period where Pixar breaks off the negotiations with Disney completely. Is this the same time?
そう。理由の線引きは——監督はあらゆる形でしくじり得るが、チームを失ってはいけない。チームが監督への信頼を失ったら、だ。我々はできる限り助ける。新しい監督にマントを渡すのは、近くで見てきたのとは違う難しさがある。
野球なら先発・中継・抑えにクレジットが分かれる。監督では最終的な名前に全部が行く。現実はみんな貢献している。裏方の仕事の大半は支え、ガイドすること——みんな成功してほしい。でもチームを失ったら変えなければならない。結果として、最後まで押し切る。
完成しなかった1本は、別の監督に渡してパスを取ってもらった。ピート・ドクターが、「上り坂すぎる。頭の中で転がっている別のアイデアの方がいいかもしれない。小さな女の子の心の中の話だ」と言った。
Well, no. What's happening is we're just getting near the end of the contract, but we're getting close to the delivering the last film. And at at which point uh Steve would not have let Pixar um stay with Disney. Steve at this point also knew that that he had cancer. He was uh uh it was very very an emotional time once in which uh actually it's actually when he showed us the first iPhone when it was a secret and we're on this bridge between the one building and there's a bridge over that goes between another tall building next to it and and their secret lab is where they're designing it. and he told us that uh you know he didn't know how long he was going to live um and he lived several years after that but he he wanted to make sure that his family was taken care of. He wanted to see his son graduate from high school and he wanted to make sure that Pixar was in in good shape. It was very emotional at that time. Michael Eisner was still the CEO and he would not have continued with Michael Eisner. So since we were getting into the contract he started discussions with other studios um which would mean you know them doing the distribution fact is Disney is the best at marketing films and had including internationally. which started those discussions and then the war over uh Michael Eisner guy really heated up and um they they voted him out but then they went through this process of who were they going to select. Bob Iger was in that group. Steve had talked with Bob Iger in the past because at the time he was like the COO because Michael Eisner was busy fighting out this major lawsuit he was in with Disney and the board and all that and they finally made a decision
『インサイド・ヘッド』。
once he takes the CEO role of Disney and if I remember correctly before Yeah. Bob Iger had said when he knew he the first person he called was his daughters and the second person he called was Steve Jobs.
そう。「その通りだ」と言った(笑)。情熱にも頼る。ピクサーで非常に愛されているピートが、感情的な映画を語りたいと言う。いい、乗ると。22本目は別の完成作になった。厳格なルールはない。品質に到達し、チームが働くようにする。
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Yes. So he called Steve at his home on Sunday night and said tomorrow it's going to be announced that I'm the new CEO so this need to be confidential until that time. He said that he's been to all the the parks and he knows that all the new material is coming from Pixar. There's actually an interesting story about that where I think this might have been Bob Iger's book. Might have been in yours too where he's standing next, this is before he's CEO of Disney.
『トイ・ストーリー2』の監督交代で、ジョン・ラセターが指揮に入る。そこで社内で繰り返すマントラ——ジョンから来た——「品質がいちばんのビジネスプランだ」が出る。
It was his book.
彼の言葉は好きだ。スタジオ全体の公式マントラではなかったが、暗黙だった。個人的には、ミッション・ステートメントを一度も持たなかった。一般化しすぎたくないが、ミッション・ステートメントは答えになりがちで、本来は常に問いを立てるべきだ。「何をしている?」すぐに「ミッションに戻るとこれだ」と言うと弱い。常に「正しいことをしているか、正しい方向か」という問いがある方が強かった。
品質がいちばんのビジネスプラン、というのは、ジャック・ウェルチについての『The Man Who Broke Capitalism』のような本にもつながる。2000年頃フォーブスが世紀のCEO/マネージャーと名付けた。そこ育った人は最高と見なされた。今のGEは分社され、もろく、将来の研究を削った。そのシステムで育った二人はボーイングの指導層になり、同じ原則を当てはめ、今見えている帰結がある。
品質——電話でも映画でも飛行機でも——はビジネスプランに内在するはずだ。多くの場合、短期の年次成長率が反対側にあった。ラセターが言っていることの反対だ。僕らは最安のアニメ制作会社ではなかった。もしかすると最高コストだったかもしれない。
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Okay. He's standing next to Michael Eisner. I think they're at Hong Kong Disney. And Michael's like, "Let's watch the parade." You know, the parade that happens at the end of every day. And all the characters are going by. And he realizes every single character that is popular in the parade was created by Pixar and not Disney animation. And that's how he knew no matter what I cannot let Pixar get away. What happened when he called Steve because he he told Steve that. But then he said that that he's been to Disney animation and they say that they've got it almost fixed essentially. They've they found what the problems are and they're about back on track.
本に書いた子どもの頃のヒーローは二人——アインシュタインとウォルト・ディズニー。ウォルトについては手に入るものは全部読んだ。兄のロイと金のことで喧嘩し、「いくらかかる?」に「イノベーションしている。終わったら教える」と。最安ではなく最高を作ろうとしていた。ピクサーに当てはめたウォルトから学んだことは?
And you would have called that … at that time. What Bob says is he did not believe that they were nearly fixed.
子供の頃見ていたのは結果だ。
And you didn't believe that either.
結果って?
Oh, no. I knew it wasn't. Okay. I knew they [laughter] didn't have a shot at,
映画を見て、ディズニーランドに行き、ABCでディズニーランド建設を話す番組——『Wonderful World of Color』/ディズニー——をリビングで見ていた。9歳くらい。
ちなみにディズニーランド開業日、妻の父はサウンド編集で働いていて、妻は開業日にいた。50周年にもいた。ディズニーランド自体が、ウォルトの駆動力と考え方から全部来ていると知ることとして、非常に影響力があった。
兄ロイの息子がロイ・ジュニアで、後の敵対的買収——バス兄弟と共に——に関わり、マイケル・アイスナーとジェフリー・カッツェンバーグが入る流れになる。ロイ・ジュニアとはかなり知り合いになった。
技術の点で振り返ると、ウォルトは当時誰よりも、技術がスタジオを活性化すると理解していた。それほど信じたからディズニーランドにもつながる。ブルー/ナトリウム・マッティング、サウンド——新しい技術が出るたびに、最前線で取り込んだ。
ゼロックスが出ると、ゼロックスと組んで部屋そのものがカメラの空間を作った。大学時代にその部屋にいた。壁にレンズがあり、向こう側にライト。コンベアで亜鉛板のようなものが入り、写真を撮り、カーボン粒子を擦り、アセテートに転写してゼロックスコピーのセルを作り、後で塗る。
後にディズニーの社長になって、建物を歩いていたら「インク&ペイント」と書いてある部屋があった。首を突っ込んで「まだインク&ペイントがあるのか」と聞いた。「ある」と言う。「見せて」——報告ラインは僕なのに知らなかった(笑)。同じ部屋がまだあった。すごくかっこよかった。
技術はウォルトのDNAにあったが、会社のDNAではなかった。映画は作り続けているが品質は下がり始め、別方向へ。僕の意見では、ディズニーを分割から守ったのはテーマパークという独特の現象だ。
ロイが敵対的買収の「救済」側として入り、スタジオが停滞しているから技術を入れろと言ったのが、ピクサーとの接点の始まりだ。
but he knew it. And he told Steve that he didn't know how to find anybody. And the only ones he knew who knew how to run animation now was Pixar. So, can we talk? And Steve says, "Yes, as soon as you're ready." So, that was their conversation. Steve was blown away because Bob Iger starts the conversation by saying, "I've got a crappy hand. Can we talk?" And for him, it's like, "That's a show of honesty." That's unusual. Usually, you don't start a negotiation by saying, "Hey, other party, you have all the leverage here."
本に、院生の頃ディズニーに技術を持ち込もうとした話がある。1973年?
That's [laughter] right. Bob just started out by being completely honest and Steve said, "Okay, this is somebody I can be a good partner with." And they formed a very close bond and relationship, you know, throughout the rest of Steve's life.
大学院。オリー・ジョンストンとフランク・トーマスのオフィスに入った。まだ働いていた。いわゆるナイン・オールドメンの残り。
And Bob's solution was we want to buy Pixar.
技術はDNAになかった。
Yes. But that's the first thing he wants to do and he talks about in the book because the board does not want it. But so, but here's what we see is uh and I will say incidentally up to this point, we're now uh almost it's 15 years since our original signing of that first contract with Disney in 1991. That contract gave them the right to look at everything we did in all of our processes. As we started to become successful, nobody from Disney ever came and said, "What are you guys doing?" So, they're starting to go downhill. I think the last really big hit was uh uh Lion King. Then it started to go down from there. We're going up and uh we show them the films, we we take them down and and you know, get notes from them and so forth. Uh but nobody ever asked what we're doing or what's different. Why is it that Pixar is so different? Was very curious. So now for me it's just you know observations like okay why aren't they curious why aren't they asking then we sign the the contract the pi picture contract to continue it which continues that right to see everything that we're doing now we're very successful and they're very unsuccessful and still nobody ever asks you what's going what are you doing and there no secrets we're not hiding anything ever.
当時はそう仮定したかもしれないが、交換留学のような話の相手ではなかった。ユタから僕が行き、アニメーターがユタに来る——彼らは興味なし。代わりに、ディズニーワールドの新しいスペース・マウンテンの仕事をオファーされた。
What's going on there?
ここが大事だ。君はミッション志向だ。文脈を言うと——9歳くらいでアニメーターになりたいと思い、スキルがないと気づき、技術も好きで、二つの愛を組み合わせ、世界初の長編コンピュータアニメ映画を作るのがミッションになる。ディズニーに取り憑かれているのに、オファーはミッションと衝突する。本では即座に断った、と。
I have a theory. Uh part of it I think that it this has to do with you go to your first conclusion and you stop thinking. In this case, they would have thought that this is the reason Pixar are successful is because they've got some combination of it's like it's John Lasser's got it or John and Ed or John and Ed or Steve some combination of the three. we don't have them and that's this the secret to their success. So we can't copy that. Now that's just a shallow way of thinking that the real question is what is it that's being done that's different? Everybody's different and you know but what are they doing? And there was a logic behind the way we built Pixar and the culture at Pixar which is unlike anything else in the entertainment industry. There was nothing secretive about it. Nobody cared to know. Bob decided to come up as soon as you know he was made the CEO. He came up to Pixar and and uh the idea was to spend a day with us uh seeing what we were doing, how we thought about things, and what we had in the works. And when he came, he walked up our walkway to the building alone. no assistant, no entourage, you know, a driver dropped him off, he camp alone, spent the whole day going around. And uh the first thing is like from the people at Pixar, the fact that he came alone was um very impressive, right? No group of people coming around, so very personal. Um Bob loved what he saw and he went back and he said okay we have to do this and and that was his first major battle with the board which he did write in book this was too big of a risk and too much money.
正しい方向ではなかった。業界で技術が決定的だと思う人はいない。製品を買えるなら使うが、前には押さない。
ウォルト・ディズニー以来、技術が影響を持つと信じた最初の人はジョージ・ルーカスだ。『スター・ウォーズ』のあと、ILM(Industrial Light & Magic)——欲しい技術を買えなかったから特殊効果と映画のために立ち上げた——が当時のハイテクだった。
What did he see that day that made him arrive at that conclusion? You just saw the way we worked, the interaction, the ideas that we worked on that we were working on, the style, the uh and honestly it's the way I look at any film that we're working on is when we're working on a film and you've got a a group trying to solve the problems. And as I've said many times, when you start off, these films aren't done, right? They're the beginning. They they have many problems. they suck and I'll sort
正しい?
I think in the book you say embrace that early work will always suck. Yeah. So, so basically if that's true then how do you measure whether or not you should keep doing it? What if it sucks or let's keep on doing it? So what's your basis for for proceeding? And for me the basis was what's the spirit of the team? because we all know it doesn't work. But if they're really working together and they're, you know, they're laughing and then they're angsting and all that together, then that's when you say, "Okay, we just keep going. We just, you know, keep trying to solve it." I along that line, before I left, we completed 21 of the 22 films we started. So, but this is bizarre in that world. And at Disney, we completed by the time I left 10 of the 11 that we had started. So, it was just a different way of thinking about is we're going to fix the problem. And a hard problem is more likely to lead to an interesting film. Say more about that.
正しい。LAでグループを集め、欲しいものを得る方法を掴んだ。多くの人が気づかない微妙な点はモーションブラーだ。
エジソンが、フリッカーを抑えるために同じフレームを二度映してから進めると、フィルムを節約しつつ目に効くと発見した。結果として、完全にピントが合った動く縁——カメラ前のほうきの柄のような——を目が追うと、フラッシュの位置がずれ、縁が二重になる。実写ではシャッターが開いている時間の自然なブラーで縁がシャープにならないから気づかない。アニメやレイ・ハリーハウゼン的ストップモーションではアーティファクトになる。
Well, if it's easy, then you essentially it's more derivative. Like, you know how to write a script. You know what the three-act structure is. you know, all these elements of storytelling and you put together all the pieces and you've got a story. Is it a great story? Is it emotional? Well, sometimes yes, sometimes no. But the statistics actually aren't terribly good. It's but it's fairly easy to come up with something which is mediocre. It's cheaper, too. If you take on hard things, then you need to spend more time trying to figure you have to trying to figure out how to be different in what you're doing. So if you take on a hard problem and you and you just keep pushing at it, then the fact that it was hard is what's going to make it different. So if you're going to make a movie about a rat that wants to cook, all right, that's not a slam dunk. Not only that is, you know, a lot of people want to keep their project secret. This is one where you could tell everybody we're going to make a movie about a rat that's going to cook. Nobody's going to copy it. But what is the measure? Cuz sometimes uh things don't go right. So, we will uh change up people. We've changed out some directors, including on Toy Story 2. Was that the first time you changed directors?
見る人は吐気がする?
Yes. Because the the uh the reasoning is that the one thing that the director can't do, they can screw up in all sorts of ways, but they can't lose the team. That was that was our guiding line. If the team is together,
いや、縁が二重になるのが目につく、気が散る、という程度。ストロボ現象と呼ばれる。ILMが『スター・ウォーズ』でやったのは、ブルー(後にグリーン)スクリーンに対するモーションコントロールカメラで動きを捉え、ブラーをネガの転写段階でも保つこと。フォトケミカルは非線形で縁の品質を保つのが難しく、だから彼らは達人だった。観客は特撮特有の人工的なものをあまり見ない映画になった。
ジョージは「賢い連中を入れた。外の世界でたくさん起きている」と見られた。彼自身はテクノロジストではないが、音声も映像も急速に変わると分かっていた。だからまとめられる人を探しに出た。それがグラフィックス・グループ——ピクサーの前身——の始まりだ。
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by faith, you mean the team's lo lost faith in the director.
君はウォルトに刺激され、スティーブと約26年連続で働き——ほぼ誰より長い——若いジョージ・ルーカスにも会う。最初の『スター・ウォーズ』のあと、インタビューに行く頃。
In the director, right? So that's which then our our phrasing was the director can't lose the team, but we are we're doing everything we can to help them because sometimes you got new directors and sometimes these are really they're really good people. You you gave them the the the position because you believe they could do it. And even though they've they've been close to it and they've watched it, holding the mantle is a different kind of of thing. And uh it's pretty difficult. It isn't like let's say baseball where you can give credit to the starting pitcher and the middle pitchers and the elite pitchers and they all get credit. With with directors everything sort of goes to the the the final name that's up there. The reality is everybody was contributing even that first person that was there. It's really hard on people to do that. So most of the of the behind the scenes work is to shore them up, help, provide guidance because you really want everybody to succeed. But if they lose the team, then then we have to make a change. But the result is we push things all the way through. And in the case of of I I said we completed 21 or 22 films we started. What's the one film we didn't uh finish? Well, that one we actually did assign to another director to complete and he took a pass at it and uh and and this was Pete Doctor and Pete said, you know, uh this is, you know, we're getting this film going now. uh is such an uphill thing that there's actually an idea that I I have that's been rolling around in my head that I I think might be better and it's it takes place inside the mind of a little girl
そう。まだ『帝国の逆襲』を作っている。
and this is inside out.
二人とも30代前半。テクノロジストを採用する面接で、ジョージに会う前の最初の質問が「他に誰と話すべきか」。同じ仕事を狙う他の人は競合を脅威に感じて名前を出さなかった。君だけがどんどん名前を挙げた。後で分かる。知識を共有し続ける本能は大学院からで、キャリア全体で続けた。
Yes. So we said uh you're right [laughter] but also you you relying on the passion. So um Pete Doctor who's very well-loved at at Pixar and he wants to tell this rather emotional film. He says, "Okay, we're in." So 22nd became one of the other films it was completed. But that's just the the process. There are no real strict rules. It's we're just trying to get to the quality and we're trying to get it to work and have those teams work.
そう。個人的な洞察の連続だった。卒業時、振り返って「この4年は最高だった。人、教授、支援、環境が好きで活気づいていた。みんな関心は違う」。この種の経験を人生ずっと持ちたいと自分に言った。それが基盤のひとつになった。
ニューヨーク・テックに行き、マネジメントの理論を山ほど持っていた。入ってみると、理論の半分は完全にクソだった。
管理したことが一度もない(笑)。自分でコーナーに追い込んだ。同時に、新しい人が僕を少し違う扱いをする——自分では違うと感じないのに——という心理現象も面白かった。マネージャーになりたかったわけではなく、責任は好きだがマネジメントのきつい部分はやりたくなかった。でも間違いを直していく中で、技術と同じくらいその部分も面白くなった。
全部を公開した。欲しい人材は、より大きなコミュニティの一部になりたい人だと気づいた。コンピュータグラフィックスのSIGGRAPHが立ち上がり始めた頃で、論文を出したい。全部公開すると、最高の人を引き込める。ロングアイランドはCGの熱い拠点ではなかった。
I found one of my all-time favorite quotes when I was reading the book 0ero to1. The quote says, "The single most powerful pattern I have noticed is that successful [music] people find value in unexpected places. And they do this by thinking about business from [music] first principles instead of formulas." That is exactly what Apploven has done with their advertising platform, Axon. Axon [music] connects you with over a billion potential new customers inside mobile games. Axon allows you to capture undivided attention. Axon ads are full screen video ads that are watched for an average [music] of 35 seconds. That is retention that blows other ad platforms out of the water. You can launch [music] on Axon in minutes. You set the goal and Axon achieves it. There's no complex setup, no expertise needed, and Axon scales [music] quickly. They can put your ads in front of over a billion potential customers. Other businesses have seen immediate results, have scaled [music] to hundreds of thousands of dollars of spend per day, and increased their revenue by millions. So, you want to get started quickly before all your competitors are on Axon. And you can do that by going to axon.ai/enra. That is axon.ai/enra. When you do that switch over from uh Toy Story 2, John Lasser is put in charge of that movie if I'm not mistaken.
当時コンピュータサイエンスのホットベッドではなかった。
Yes. And that's when you come up with this mantra that you would repeat your in inside um Pixar which is I think comes directly from John Lester where he said that quality is the best business plan. I like what he says because it's um although it it it wasn't the mantra for the rest of the studio but it was like implicit.
文化とアプローチで最高の人を集めようとし、うまくいった。ジョージが外を探していたとき、僕らはすでに彼が欲しいことの多くをやっていた。だからルーカスフィルムに雇われた。
そこでも振り返りがあった。ニューヨーク・テックで理論の半分は正しく、半分はクソだった。ルーカスフィルムでも、おそらく一生、その比率は続く、と。
ディズニーのある幹部に「一生、半分正しく半分間違う」と言ったら、「いや、記録はもっと良い」と言われた。でも実際そうではないと思う。半分間違うと分かっているから、早く気づき、間違った決断に時間をかけない。比率が違うように見えるだけだ。大事なのはそう考えること——「今がその一つかも。遅くなるより早く捕まえたい」。
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It was his one.
文脈を。本を3回読んだ。大ファンで、最初のポッドキャストFoundersでは10年近く前から君の本でエピソードを作った。組織を作る誰にとっても必読だと思う。本は、人生の仕事だと思っていたもの——20年の試行錯誤の末、世界初のコンピュータアニメ映画——を達成した直後から始まる。そしてショックを受ける。最初の章は特に重要だ。落ち込んだというか、20年かけて手に入れた——少しは興奮した——でも、今人生の意味は何か。
Yeah. Part part of it is that um my own personal belief is we never had a mission statement. Um and the reason for not having a mission statement and I don't want to generalize to everybody else but a mission statement is an answer when typically we should always be asking questions. What are we doing? And um if you if you immediately say, "Oh, well, we go back to mission state and we're doing this." Um it actually ended up being stronger to have it. So that there was always sort of this questioning, are we doing the right thing and are we going the right direction? We always had that questioning that was going on. But in terms of qualities of business, best business plan, it's, you know, this is related to this this great book, the the man who broke capitalism about Jack Welch.
そう。それを掴むのに1年かかった。
Oh, okay.
1年。他のシリコンバレーを観察していて、会社を始めてうまくいき、Fortuneの表紙に「新しいタイタン」と出て、明らかにバカなことをして膨らんで弾ける。ピクサーは自分より長く生きてほしい。持続する文化を作り、これらのミスをしない——が新しいミッションになる。
Great book. because on the um I think in the year 2000 is when it was Forbes magazine named him as the CEO or manager of the century. Utter disaster people who were there because they they had this really uh high uh uh compound growth rate for 10 years something like that. So people who were raised on the system were considered to be the very best. Whereas General Electric today,
それを落とし込むのに1年かかった。その前にルーカスフィルムでの話を補うと——半分間違う比率は続く——が前に進むうえで重要だった。
『トイ・ストーリー』が出たとき、それは明確な焦点=北極星だった。振り返ると、本当の北極星は暗黙で、技術に関わる。成功してレビューを読むと、ほぼ全部が「コンピュータで作られた」に1〜2文しか割かず、残りは映画そのものについてだった。技術の人たちが「それが大成功だ」と感じたことが誇りだった——技術について語られないこと。暗黙の北極星は、良い映画を作るという長期の品質目標だった。当時は完全には気づいていなかった。「目標を達成した。次は何か」で、公開会社を回しながら次の映画を作る。すすぎと繰り返しではない。何をしているのか——持続可能で常に変化し、変化できる文化とは何か。
その1年、もうひとつの問題とも格闘した。この道をずっと前に始めた自分として、どれくらいが自分のおかげか。
yeah,
どれくらいが、とは?
it split up into pieces. Uh and it was completely fragile. Um not robust because he gutted it gutted the future research. But the the people that were there were hired and considerably valuable because they had grown up in that system. two of them which went on to become leaders of Boeing applying the the same principles that they learned from Jack Welsh and Boeing with the con consequences that we we now see. So this is and the opposite of quality is the best business plan because the reality is that quality and in products whether it's phones or movies or airplanes is the quality is very important that is got inherent in the business plan but too many that was the the short-term annual growth rate.
この道に乗ったのは自分がやったからで、成功のどれだけが自分に帰属するか。利己的な問いだから人には言わなかった。でも考えずにはいられなかった。成功した会社のリーダーが「全部自分のおかげ」と本気で信じるのを見てきた。
Yeah. the opposite of what Lacier Wood is preaching in that statement.
スティーブは?
That's right. Uh we were not the lowest cost producers of animated films. That's for sure. We may have been even the highest cost. I want to pick your brain about you had two childhood heroes you write about in the book. One being Albert Einstein, the the other one being Walt Disney. I've read everything I can get my hands on on Walt Disney. I find him fascinating. And him and his brother would fight over this because you know his brother was one supposed to be charging the money and Walt was the innovator and he's just like how much is this going to cost and they have this argument and he goes uh we're innovating I'll tell you when I'm done [laughter] like I don't know what the cost is like I'll figure it out at the end I'm not trying to make the lowest cost product I'm trying to make the best. So, what are some of the things that you learned from Walt Disney that you think you apply to Pixar?
いや。そう思う人もいるが、しなかった。プロジェクトにはたくさんの人が関わり、全員が一部だ、とはっきり話していた。ジョンやスティーブやアンドリューは有名でも、技術の人は知られないが絶対に必要だった。
たどり着いた重要な点は——問うのは自然でも、答えようとすることは分離の行為だ、ということだ。自分を他からどう切り離すか、を探す。本当はずっと切り離されていなかった。多くのことが集まらないと何も起きない。切り離しを図るのは魂に良くなかった。
ショートを一本作って去った人がいて、「セーフティネットなしでできるか見たかった」と言った。ブレイン・トラストをセーフティネットと見ていた。違う。同僚が一緒にやろうとしている。問いは「一人でどれだけできるか」ではなく、「他とどれだけできるか」だ。
---
Initially, as a kid watching that, what I'm seeing is the result. Now, as a as an adult who's
ジョージ・ルーカスに戻る。二人とも30代前半。本では、技術への関心は技術のためではなく実践的——映画を作る助けになるかで始まり終わる、と。
What do you mean you're seeing the result?
もう少し強い。ジョージは業界全体に貢献したいという強い感覚を持っている。
In other words, I'm I'm watching the movies and going to Disneyland as a as a kid
どういう意味?
and then also watching what was the show he was doing for ABC when he's talking about building Disney, the first Disneyland. It was The Wonderful World. I think it was the wonderful world of color because that I think uh when it first started they mean it was the wonderful world of Disney or something like that but when color TV became popular changed to the wonder
映画作りの産業全体に影響を与えたい。編集のやり方、グラフィックス、オーディオを共有したかった。自分のツールと、産業を動かすことの両方。
and you were like 9 years old or something like that watching in your living room.
なぜ産業を動かしたかった?
Yeah, something like that.
エンタメは少し違う競争だ。自分の映画がかかっているときは他がいない方がいい。かかっていないときは、人が映画を楽しんでほしい——「競合」が作るものも含めて。産業全体が健康であることに利害がある。不動産や車の販売のような喉を掻きむしる競争ではない。
Yeah.
ポジティブサムに近い。ブライアン・ジェイ・ジョーンズのルーカス伝でも、スター・ウォーズやジョーズの前から友達で、試写し合い、「クソ」や「最高」と言い合う。公開日に並びを見て驚く話、ジョーズ公開日に互いの成功を祝う話——今日スター・ウォーズ、明日ジョーズなら誰も負けない。
Incidentally, when Disneyland opened um my wife's father worked as a sound editor for them
その通り。ジョージにとって健康な産業は重要で、経験から競争の捉え方が他と違った。
and so she was at Disneyland on opening day. She was also there for the 50th anniversary uh uh later 50 years later. Um so the other thing of course was Disneyland itself which was extremely in influential just going there and being there and knowing that all this came from the drive of of uh of Walt and his way of thinking. Now, I've thought a lot about this since because his brother was Roy Disney and Roy Disney had a son who's Roy Disney Jr. going to later was part of the hostile takeover in which Roy Disney with the Bass brothers to the hostile takeover of Disney which led to Michael Eiser and Jeffrey Kassenberg coming into and uh and we got to know Roy Disney pretty well. But now if if I now think of in terms of technology, if I go back to to Disney, Disney understood better than anybody else at that time that that technology was invigorating the studio and he was believed it so much it also led to Disneyland. He just loved this stuff. But it's when uh well before it was blue screen matting, then it was sodium yellow sodium matting. he would use it and and adopting sound.
産業全体を強くする技術を開発していた、という洞察は本から拾いきれていなかった。
Any new technology that came out, Disney embraced it every single time. He was one of the first people on the frontier.
作業中にもそう言っていた。着いたときと旅の途中は違う、という比喩も——幌馬車で大陸を渡り、着いたら幌馬車には住まない。
So like when the Xerox machine came out, they worked with Xerox and they built a room that was a Xerox camera. So I was in that room when I was in college and there's a lens in the wall with a platinum on the other side where the lights there and people could put the cells on it. Wait, Disney partnered with Xerox to build this camera?
思い出した。本でいちばん好きな部分のひとつだ。民話的でヨーダみたいに話す。ビジネスでも映画でも——幌馬車に乗って国を横断する。途中で死ぬ人も辞める人もいる。着いても旅が好きな人は飛び降りて次へ——それが当然。会社とチームの構成が絶えず変わる比喩として、最高のひとつだ。
Yeah. To build a a room that was a camera.
それが彼のやり方だった。全部公開し、他と関わるのも彼が望んだことだ。
人は知らないかもしれないが、ピクサーの前身グラフィックス・グループはジョージの会社の中にある。彼が離婚し、財務が変わり、会計士や弁護士と資産を見直す。グラフィックス・グループが売り対象のひとつになる。当時君が回していた。
Okay.
正しい?
So, in one side of the room there's a lens. Then there's a conveyor belt going in one side, another going out the other. So, in the room itself, there's like like a red light and you've got these zinc plates or something like that with carbon would go on it. So, these plates would come in the conveyor belt. They're clean. they'd be put up and then they would snap the photograph and then put this um carbon on it, you know, the little um particles rub it around. So now you've got a a copy on there and then it would go out and then they'd fuse it with with with actually they they'd apply acetate to it and transfer the carbon onto it. So now they had a Xerox copy on the acetate which then could go off and later get painted. Interestingly enough, when I later became president of Disney, I walked by a room there in their building which had only been built by that time. I was only 10 years old. But I walked by a room that said ink and paint. So I stuck my head in and I said, "We still have an ink and paint department." And she said, "Yes." And I said, "Can I see it?" [laughter] Because turns out all those reports to me. I I just there didn't even know about this. So we went over the same room is there. It was really cool. It turns out that having technology was in Walt's DNA, but it was not in the DNA of the company. At that point, you know, they're still making films, but the quality is starting to go down. They're moving off in other directions. The thing that actually in my opinion that kept Disney together from kept from being broken up was the theme parks itself. All right. That's such a unique phenomenon. doesn't like the film making. Roy when uh when he when now he came in because he's part of the rescue of Disney and as this hostile takeover he's the one who said we need to bring some technology into the studio because we're state. He's the one that initiated the contact with us at Pixar. There's an interesting story in your book where you had tried to bring some technology into Disney. What 15? I think you were in graduate
正しい。
I was in graduate school. So 1973.
離婚がなければ起きた?
The people running Disney animation is like there's like these nine old men. I think there's only a few left at that point.
たぶんILMの一部になっていただろう。
Yeah. I went in the office of uh uh Ali Johnston and Frank Thomas. They were still working at the time.
辞めていた? コンピュータアニメ映画という目標とはまだ別だから。
They did not have technology in their DNA.
ジョージは統合の方向も考えていた。会って、「ルーカスの中でアニメ映画まで行きたい」と言った。その場では何も言わなかったが、翌日プレジデントが「ジョージはアニメ映画を作りたくない。君たちを売る方向で探す」と言った。
Well, no, actually it it turns out that wasn't I might have assumed that at the time, but they weren't the ones that we were talking about doing this any sort of deal with. All all that Utah wanted was I was going to go there as an exchange and they sent an animator at to Utah. They had no interest in that. Instead, they offered me a position to work on the new Space Mountain ride at Disney World. And this is a very interesting part of because I love the fact that you're missionoriented. So, you know, we should back up. I guess there's context for people that haven't read your book. You knew you wanted to be an animator. You're sitting there watching this when you're like 9 years old and you see that I think it was Donald Duck come come to live or whatever. Then you realize, oh … I'm not like I don't have the technical skills to to be an animator. You also love technology. Then you have this idea, this mission that I'm going to combine my two loves and I'm actually going to make my mission is going to make the first, you know, feature length computer animated film. Okay. But you're like obsessed with Disney, but you go to Disney, they offer you a job, but it's not it's in conflict with your mission. And you didn't I think in the book it says you didn't think twice. You turned them down immediately. Correct. It wasn't going in the right direction. Nobody in the industry thinks technology is critical. I mean, they don't they have cameras and they use certain things there, but it's more like if we can buy the product, we'll use it. We're not going to push it. The first person since Walt Disney to believe that technology was going to have an impact was George Lucas. So after Star Wars and because ILM which was the high technology at the time in terms of that optical process
スティーブの伝記にもあるが、売りに出る前からグラフィックス・グループをチェックしていた。まだAppleにいた。
industrial light and magic
そう。
George's company that he started because he couldn't buy the technology he wanted to apply to special effects and filmmaking. Correct.
熱狂的なミーティング——「業界最高だ、やらなきゃ」——のあと、子供の言う「ゴースト」をされ、2か月音沙汰なし。同じ時期にスティーブがAppleから追い出された。
That's right. He he he got this group together that's down in LA is where they started and they figured out how to get what he wanted and one of the things they were able to solve and this is a subtle thing that most people aren't really aware of has to do with motion blur. It turns out with film was Thomas Edison who discovered that it was easier to show every frame twice on the film before advancing it in order to overcome the flicker frequency of the eye but not use nearly so much film. But it had a a a consequence with the eye in that if something were in perfect focus and you're tracking it like let's say a a uh broomstick is going to move in front of the camera then then it's flash flash frame moves flash but your eye is tracking this broomstick across the camera. So it you it's flash on your back of your eyeball. Your eyeball moves and they flash in different place. So the edge doubles up. The reason you didn't see this with live action films is that everything moves in the direction of that it's moving because the camera's open for a certain length of time. So you've got this natural blur. There's no sharp edge for the eye to cue on. Everything works fine. doesn't work with animation or stop frame animation or Ray Harryhausen's stop motion animation in these these movies because of this artifact.
その熱狂ミーティングを連れてきたのはアラン・ケイだ。車で上がってきた。当時の若いスティーブ——後に身につけるスキルはまだ——人生の弧の早い段階。
晩年の伝記では「クソ野郎の暴君」像が強いが、君は30歳で会ったスティーブから四半世紀の変化を、もっと完全に書いている。
What's the experience of the person viewing this? Do you become nauseous?
問題は、公認伝記でアイザックソンが優れた書き手でも、インタビューした人たちが分からなかったこと——そしてアイザックソンも知らなかったこと——は、91から95がスティーブの大きな変容期だということだ。91年に結婚し、息子リードが生まれ、ディズニーと契約し、『ターミネーター2』が出た。
Okay.
なぜ重要?
And they called it strobing and it's distracting. So what they did at ILM which was used for Star Wars as the first film was they they would would they would move these little cameras because they had motion control of the camera against a blue screen uh later green screen background and then they would capture the motion blur and then maintain that blur as they went through these different phases of transfer. through inner negatives and negatives and and so forth and it was very difficult. That's why these guys were like the masters of doing this because uh the photochemical processes being developed at Technicolor is a nonlinear process. So it's hard to maintain the quality of these word edges, but they did it from George's point of view. They were using computers and they were really good at the optics and they were very successful and people were watching this movie and it didn't have these artificial um things that you see typically with special effects of of this sort. That was their beginning. George could then look at that and say, "Oh, I brought in these really smart guys and there's a lot that's happening in the outside world." And George is not a technologist. He knew that things were changing rapidly and that it's probably going to happen with um audio and with video and he knows enough about know that it's changing quickly. So he went out to look to find somebody who could put this together. This is going to be the beginning of graphics group.
映画産業にとっても大転換。スティーブも、ピクサーも、産業全体も。91年に契約、『美女と野獣』、『T2』。93年『ジュラシック・パーク』——CG恐竜が電撃的で、世界が変わると誰もが認識した。95年『トイ・ストーリー』、初のCG長編、大成功、上場。この期間に全部が収まり、別の世界に入る。
その時点で個人的な問いに答え、会社を「どうやるか」から「持続可能で創造的に回し続けるか」へ変える。もうひとつ、ジョージ・ルーカスの次に「技術が重要」と信じた映画産業の信用ある人物——ロイ・ディズニー・ジュニア(ウォルトの甥)——が出てくる。ディズニーが契約に入ったのは、ロイがウォルトのやり方=新しい技術の採用を知っていたからで、ピクサーとの契約を押した。
全部が絡み合い、それぞれ違う視点で、違う何かを起こそうとしていた。ピクサー開始時、ジョン以外はほぼ全員が技術側だった。ルーカスフィルム時代に多くの会社を見て気づいたのは、奇妙な一等・二等——言葉にはしないが、目に見える差を生む中核にいないと二等に感じる——が多くの会社にあることだ。僕らはそれを起こしたくなかった。
アニメーターとアーティスト——アンドリュー・スタントン、ピート・ドクター——を入れるとき、全員が対等であることが極めて重要だった。今でも、技術が映画作家に奉仕する/映画作家が技術の見世物、ではない。本当に偉大な映画を作るために全員がいる。文化は強く、区別を消すために働いた。分野内で全員同じではないが、グループとして世界クラスの人と働いていると感じると力学が変わる。
スタジオが理解していないと思うことのひとつが、その関係・バランスだ。微妙すぎる。説明すればみんな頷くが、実際はやらない。
Yes. Which is going to be where you you you have a very unique uh experience because you were inspired by Walt Disney. You worked with Steve Jobs longer consecutive uh for like 26 consecutive years. I think longer than almost anybody else. But you also meet a young George Lucas. This is after the first Star Wars when you when you go to interview with them.
何を理解していない?
That's right. He's still working on Empire Strikes Back.
エンタメでは、実際に経験した人がCEOに直接報告しないことが多い。CTOはいても、トップのマインドセットはブレイン・トラストにいる本物の専門知と同じではない。財務や「戦略」はあるが。
You're both in your early 30s.
だからサイロを外した。
Yeah.
サイロを外すアイデアだ。ただし歴史上3回、二等と感じるグループが立ち上がり、見逃した——探していたのに。本当に難しく微妙だ。
例:成功後に若い人を入れる。初期の『トイ・ストーリー』時代は長時間いて、ふざけ、建物内のハンドスクーター競争、ギャグがあったと聞く。数年後に見るのは、結婚して子供がいて夜は帰宅する成功した人たちだ。尊敬する人の輪から外れたくないから、見える行動を真似する。夜帰宅する側は「新しい人に遊び心がない、違う」と互いに言う。どちらも問題を言わない。ふつふつする。不適切に見えるから黙る。
気づいたら、「どうやって遊びの感覚を戻す?」だが、遊びは上から組織できない。
You did something very different. They're recruiting these technologists, right? You're one of them. And they're the interview process before you get to George. The first question in the interview is who else should we be talking to? And I want to bring this up because let's say there's half a dozen other people that are going for the job just like you. You were the only one that started listing off all these names and you find out later that the rest of them were essentially threatened by competition or maybe insecure whatever the case is and they didn't they were not as free flowing with information which is something that you maintained throughout your entire career. They wanted the job a plum job.
「午後3時だ、1時間遊べ」みたいな(笑)。
But this instinct I want to focus on your time and what you learned from George Lucas. But this instinct that to constantly share knowledge is something that happened in grad school and you seem to perpetuate that throughout your entire career. Correct. Yes. I there was a succession of insights for me just at a personal level. One of them was at grad school as I was graduating. I can look back and and did and and just say that this was a fantastic four years. I loved my time. I loved the people. I love the way the professors worked. I loved the support and the environment. It was invigorating. We all had different interests. And it was like I I I said to myself, this is the kind of experience I want to have for the rest of my life. So that became one of the foundational things for me is that way of working is a great way of working. We accomplished a lot. and I went to New York Tech and I had a bunch of theories about how to manage the uh and what I found as I got into it was that some of my theories were a complete croc. I mean, I didn't know what I was doing. I never managed anything in my life. [laughter] So, and and I boxed myself into a corner. Um uh at the same time I I also recognized there was something about the position I was that was in that that some of the newer people were treating me a little bit differently even though I didn't feel I was different. So this was an interesting psychological phenomenon was going on which I found interesting because when I went there I I didn't really want to be a manager. I kind of liked the idea of being in charge but I didn't want to do the hard part of managing. But as we went into this and I was making mistakes and trying to correct them, I found that that part was interesting too as well as the technology was interesting. We also uh published everything. Uh and part of this was the realization that the people that we wanted were the people who wanted to be part of the bigger community. At this time the computer graphics community called Sigraph was just starting and they wanted to be able to to publish. So publishing everything meant that we could draw in the best people cuz Long Island was not a place the computer graphics people were going.
会社のパーティーはあるが、最高のものはボトムアップか、グループのマネジャーが決める。僕は扇動者に「何か起こして」とだけ言った。公式のコーポレート指示はない。シグナルだ。少し不敬で、縁に近いことを誰かがやり、「いいんだ」となると、他も自由になる。自己組織化された活動がたくさんあった。
Yeah. It was not a hot bed of computer science at the time. So um you you basically want to use the culture that your approach as a way of getting the best people together and uh that worked very well. So part of it when George was out looking is we were already doing a lot of things that he wanted uh to build this this group up. So I was hired to go to Lucas Film. Um, but that was also a point of reflection for me because I could look back on my time at uh at New York Tech and say, well, about half of my theories were right and half were a croc. So now I know
問題は微妙で気づきにくく、放置するとふつふつし、解決も微妙になり得る、と。
in managing
言われないシグナルを探す価値と、安全にするために返すシグナルの両方だ。上からの勅令では働かない。全社ミーティングで「もっと楽しめ」と言っても頷くだけで意味がない。本物が要る。
他スタジオならクビになるくらい外れたことをする人も数人いた。テントは広い、と言っている。ルールは多くしたくない。常識を破ったらその人を呼んで叱るが、同じミスを防ぐためのルールは増やさない。ルールが増えると「誰に許可を?」になる。許可なしで動けるようにしたかった。
本にも書いたが、アニメーション・グループが週末にトラックを分解して建物に持ち込み、今もそこにある。数週間前にもいた(笑)。出勤したら真ん中にトラック。ワークスペースをカスタムデザインするのを奨励していたが、今は彼らのワークスペースにトラックがある。
引退後はあまり行かない。誰かが嫌なことがあって裏チャンネルにしたくない——健康ではない。たまたま一週間前くらいにアニメーション側を通ったら、デザインが激変していた。すごくかっこいい。まだやり続けている——再装飾し、自分の空間にしている。健康のサインだ。
okay
遺産の一部として、場所を違う見た目にし続ける。
deal is how the best founders turn the world into their talent pool. [music] I've been studying how history's greatest founders operate for a decade. And one thing they all have in common is they understand that recruiting and hiring the very best talent is your [music] most important priority. A players recognize other A players, which is why top companies like Ramp, Shopify, 11 [music] Labs, Uber, and Door Dash all use Deal. Many of the top founders I know have personally invested in Deal after using their product. [music] And what they discovered is that Deal is the best company in the world at building infrastructure for global hiring. deal will help your business hire, pay, and manage any [music] worker anywhere in the world so you can retain the best talent anywhere and spend the rest of your time focusing on what you do best, delivering value to your customers. The founder of 11 Labs has a great description of the value [music] deal can give your company. He said, "We built 11 Labs to break down language and communication barriers. With deal enabling us to hire and support exceptional talent anywhere, we can accelerate our innovation and bring more [music] voices, stories, and ideas to every corner of the world. Deal is trusted by over 40,000 [music] businesses. Learn how they can help your business today by going to That is deal.com/enra. I guess we should give some context. Like I've read your book three times. I've been a massive fan of you. I've was making episodes on my first podcast, Founders, like a decade ago about your book. Like I think it's essential reading for anybody trying to build any kind of organization. But the book starts with you explaining this, you know, multi-deade. You had just achieved what you thought was going to be your life's work. 20 years of, you know, making mistakes and trying to maneuver and get into a position where you could actually build make the world's first computer animated film. And then you were shocked, which I think is super important read especially reading the first chapter. I mean, you read the whole book, but not depression. I don't know what you would call it, but almost like I achieved what I worked for two decades, I got it,
ルールが多すぎると、会社全体のエンジンである創造性を殺す。
and now you're kind of like maybe thrilled for a little bit, but you know, now what is my what's the point of my life? What am I going to do now?
エド、完璧な終わり方だ。自宅に招いてくれて、時間を割いてくれて本当にありがとう。楽しかった。
Yeah. And then it takes you, I think, a while, maybe a year.
こちらこそ。潜るウサギの穴が50年分ある(笑)。
It was a year.
また近いうちに。ありがとう。
Yeah. To figure out, oh, and you start studying all these other This is what I love the the first opening of the book where it's like, yeah, but I've been around, you know, you were working, you were observing Silicon Valley, too. It's like all these people would start a company, you do really well, the founder would wind up on the Fortune uh the cover of Fortune magazine saying these are the new titans and then they would do something obviously stupid and then they would essentially expand and pop like a bubble and you were like, I want Pixar to outlive me. My new mission is to figure out how to build a culture where this is sustained and we don't make these mistakes. What does that mean? How much of this? Did Steve? A little stronger than that. George actually has a very uh strong sense of want to contribute to the entire field. He wants to affect the entire industry Of film making To some extent, the uh the entertainment industry is is a different kind of competitive landscape. If you've got a movie out in the theaters, then you would actually like all the other films not to be there because you want everybody to come to yours. But if you don't have a film out there, then you want people to enjoy going to the movies. that is people that you might call your competitors are producing things that that other people enjoy. You have a vested interest in wanting the rest of the industry to be healthy. I know a few other fields like that where yes there's competition but the other is you really want everybody else to do well too. It isn't kept throat isn't like real estate, you know, with the realtor or car salesman, you know, it's a very different kind of of of structure and and mindset or with a lot of companies. And they shared and collaborated. They'd watch each other each other's movies. They would do these like brain they didn't call it brain trust was kind of similar to what you're saying they'd screen a movie before it came out and they were like this is … or this is great and I think to the point where George talks about this where I think they were riding around together. I think Spielberg was in his car the day that Star Wars came out and I think they went to go have lunch and they're like why are all these people there's like a line around the block they didn't know what was happening. It was all the people were in line to watch Star Wars and then after that George is with Spielberg if I remember correctly on the day that Jaws comes out and they both were celebrating like each other's success because it's like well if you go watch Star Wars today and Jaws tomorrow no one loses in that situation. that's a great insight Ed I didn't pick up on the fact that he was actually developing technology that makes this entire industry stronger that's fascinating wow we're we're in a process and when we actually get there, it's it's going to be very different than the active traveling. He was using analogies like uh prayer wagon is going across and when you actually arrive there, you don't live in the prayer wagon anymore. You're doing something different. and that's the way he did it so for him when we we published everything and we were engaging with others. That's what he wanted to do. People might not know why Pixar or I guess the precursor of Pixar, the preacher of Pixar. It's called Graphics Group. It's inside of George's company. He goes through a divorce which now he's run like he's in a different financial position that causes him to look around to I think him and his accountants and attorneys look around to what he can sell, what assets he could sell for this. Graphics Group was one of them, which is you're you're running at the time. Correct. Yes. We probably would have end up as part of ILM. George was actually want to go down the process of of merging this in there. But I had a meeting with him and uh I told him that what I wanted to do was to get to the point where we could make I didn't say it's a separate group where we within Luke could make an animated film. Yes. So the one who brought him up for that enthusiastic meeting was Alan K because Allen K worked for there. And when Allan came up in the car because at that point and this this is like young Steve who you know was uh had not developed a skill to develop later. Uh you know he went through an arc in his life and this was early in the arc. The characterization of him especially in his last few bubgraphies and when he died was he was this jerk, he was this … who was this tyrant and you tell a much more complete story about how much he changed from the Steve you met at 30 to the person that you worked with for the next quarter century. Why did that matter? say more about what they don't understand. Well, I I mean, if I take the entertainment industry, you know, the the the actually experienced people don't report directly to the CEO. They might have a chief technology officer, but the mindset of the people on the top isn't the same as actually having in that group like in that brain trust the real expertise. understand they they they're the financial, they're the quote strategic people and so forth, but it's not. The idea was to remove the silos. I say that because there were three times in the history of Pixar in which a group arose that felt like they were second class and we and we missed it and we were looking for it. So this is really hard and it's very subtle. as an example, after we're successful, we bring in some young people and they hear the early stories because in the early stories, uh, you know, when we're making Toy Story, people are spending a lot of time there and the in the building and there's a lot of clowning around and um, uh, these little hand scooter races around the building and, you know, you know, funny things like that, all sorts of gags and so forth. So they hear those stories, but now for somebody they knew in the building, what they see because it's few years later is these people who had had a lot of fun and were pretty irreverent were now married and had kids and at night they went home to their kids. So regardless of what you say, they don't want to look like they're out of place with these people they respect because they're very successful. It doesn't matter what you say. They're emulating the behaviors that they see. And what they see are people who are going home at night. Meanwhile, the people that are going home at night to their families are saying to each other, "What's wrong with these new people hiring? They don't have any sense of fun. They're not doing what we're doing. They're very they're very different." So, but they don't say anything. Neither group talks about the problem. So this like fsters for a while and you finally realize, oh, oh, I see. Um, they've got these feelings, but they're not saying them because it seems inappropriate. You don't want to sort of stand out or you don't want to look bad, so you don't say anything. Once I realize that, then the question is, okay, how do we get this sense of fun in there? But sense of fun isn't something that you organize top down. I know. says, you know, you you do have company parties or or big events. Yeah. I mean, they're organized, but the the best things happen are, you know, happen from bottom up or or the managers in their group, they decide to do something. So, in that case, what we would do was I went to some people who were instigators and uh he said, you know, can you just sort of make something happen? and they would go off and they would do something but there would be nothing that was official from the the corporate just like to tell those people or instigators to get things to happen. So it's like a it's like a signal. So when people start do something which is uh you know sort of irreverent or you know getting closer to the edge and but what they say is okay then it frees people up to do more things like that. And so we had a lot of activities were just they were selforganized. It's recognizing the value of signals both signals that you're looking for because they're not saying them. So you have to look for subtle signals but in order to make it safe is you have to in turn make sure there are signals given back and it wouldn't work if it's just this top down edict. Yeah, it's in their workspace. [laughter] I hadn't been there for a while because once I retired um I what it means is if if I go there and somebody doesn't like something, I do not want to be a back channel. That would not be healthy. that's part of their legacy and their heritage is to keep making that place look different. My pleasure. I have 50 years of rabbit holes to go down. [laughter] Thought of fun. Well, thank you.
楽しかった。ありがとう。
---
It took me a year to to wrestle that down. But before that one, there's one thing I I should comment about when I went to Lucas Film, and that was that in realizing that about half my theories were wrong, that that ratio would would probably continue at Lucasfilm and probably for the rest of my life. And uh and the reason I think this is is important is uh in fact I I said this to somebody at Disney, an executive there. I I said that ratio would continue of half right half wrong for the rest of my life. And he said no actually you have a better record than that. But but I realized no actually I don't. I do think that if I know that I'm wrong half the time that I catch it earlier. I special I spend less time on the wrong decision. So it looks like the ratio is different. But the reality is I'm just wrong half the time. And I think it's important to think that way. And that allows you to to say okay maybe this is one of those times I would and I would rather catch it sooner rather than later. And that was that be that was important for me going forward. Now moving forward when when Toy Story came out because it had been this clear focus point uh it was almost like a north star. Now in retrospect I have to say uh the real north star was is an implicit one which I didn't fully understand. We didn't talk about it and it has to do with the technology. When Toy Story came out and it was a big success. We read all these reviews. Then almost all the reviews only spent one or two sentences saying it was done on the computer and the rest were about the movie. What I loved or felt proud about was that the technical people felt like that was their big success. is that is that people weren't talking about the technology. The implicit north star was the quality of the long-term goal of making a good film. That was the real northstar. And I didn't even realize that fully at the time. It was more like we achieved the goal. And then I had to to figure out what a next goal was and and while still running the company because now we're a public company and we're working on the next film. But it isn't just like you want to go into a rinse and repeat cycle. It's like what what is it that we're doing here? In which case it's it is what is the culture that we're building that's sustainable and and is always changing and has the ability to change. During that year I also wrestled with another problem. After the movie came out, there was that thing in me which said since I started down this path a long time ago, how much of this was me? And I wrestled with that for a year. In other words, since I started on this path, you know, then it, you know, this we wouldn't have gotten on this path if I wouldn't have done this. So, how much of this our success is attributable to me? I it's a selfish question to ask. uh which is why I didn't talk to people about it because I knew it was a selfish question to ask but I couldn't help but think about it and uh and I I bring this up because some companies that are successful then the person who leads it actually believe it's all due to them. No, I think some people think he did and I I was interesting there but no he didn't. who's very we talked about this who's very clear about it like any any project you know when you when you work on something there are a lot of people around that are working on it that are helping they're all part of it so I can look at people and say they were a critical part of it and many of them are wellknown so people would know about John or Steve or uh Andrew u but they typically wouldn't know who the technical people were who absolutely critical to doing this and they were all necessary. But the important thing that that I came away with was that asking the question might have been a natural thing to ask, but trying to answer it is an act of separation. That's the problem with it. Because I'm trying to say, how am I separate from others? And really, I never was. It's like none of this would have happened without a lot of things coming together and the notion of separating or trying to figure that out is actually was wasn't good for it wasn't good for my soul. I've seen people do this. We had somebody made a short film once and u at the end left because what he said was he wanted to see if he could do it without the safety net. So he viewed the brain trust as a It's that's not a safety net. These were your colleagues trying to do things. And so what are you saying? Well, how much can I do on my own? It's not the right questions. How much can I do with others? I want to go back to George Lucas. You meet him. You're both in your early 30s at this time. Speak to like his interest in technology is not for technologies sake. He's a very practical person, I think, is the way you describe in the book. It's can this technology his his interest in this technology begins and ends with can it help me make the film that I'm trying to make. What does that mean? of film making. because you said in the book it was a really exciting place for you to work because you're in your early 30s and you're developing technology and then the world's greatest filmmakers are dropping in seeing what you guys are making. like Spielberg shows up and scorsi shows up at this time. Is that what you mean? Like he's trying to contribute to not only what he's doing but his friends and even people that he doesn't know. Part of it was he wanted the technology for film making. That's that's true. But he also wanted to share it. So the fact that we would say this is how we're doing editing or or their graphics techniques or audio was what he wanted. He was trying to affect the industry as well as build tools for himself. Why do you think he wanted to affect the industry? That's an that's interesting. It's more positive some. I remember um there's this great biography of George Lucas written by Brian J. Jones that I've read a few times and they talked about you know a lot of them when they before they did Star Wars or or Steven did Jaws they were friends. Yeah. That's right. So it's you for for George having a healthy industry is very important and he just because of his experience with others he didn't think about competition in the way that others might yeah and he and he would say that while we were working on it Thank you for reminding me that. One of my favorite parts of the book is you talking about he speaks in like a folksy manner like almost like a Yoda. He was talking about building a business too and I think applies to film making is like you know we start on this journey we're getting on this wagon you know we're going to go across the country we get to the end the composition of the team is going to be some people died along the way some people quit whatever but even then once they get to the destination there's some people that just like the journey so they jump off and that's as it should be he's talking about the composition of the company and the team constantly changing which I thought was one of the best metaphors of building a business I've ever heard too Okay. Would that have happened if George never got divorced? Would you have left? Because that's still separate from your goal of doing a computer animated movie. And what's his response? He didn't say anything at the time, but the president of the company the next day said, "George doesn't want to make an animated film. So, we were going to look to sell you." A lot of people don't know, and this is in a couple biographies of Steve, is Steve checked out Graphics Group, I think even before you guys were up for sale, right? He was still at Apple at this time. Okay. Then I think maybe a year or two passes, whatever the time frame is, finds out it could be for sale. You guys have this enthusiastic meeting where he is just like, "You're the best in the business. I have to do this." And then he kind of ghosted what the kids would call ghosted, right? And you're like, why didn't we hear from this guy? Like we had this crazy meeting. He was super passionate. We didn't hear peep for two months. And then you find out it's because at that exact same time is when Steve got kicked out of Apple. Yeah. The the problem was when the authorized biography was written and Isacson who was a very good writer but he interviewed all these people what people didn't understand or and Isacson didn't know was that years of 91 to95 was when Steve made this major transformation as I mentioned in '91 he got married his son Reed was born we signed the contract uh with Disney Terminator 2 came out. Well, it mattered for the film industry. The film industry in in the '95 went through a major transformation. Steve went through a major transformation. Pixar went through this major transformation uh and and the whole the whole industry did. So, it was just like 91 these events happened, signed the contract, Beauty and the Beast came out, Terminator 2, Steve and and so forth. 93 Jurassic Park came out. Um, and the the the dinosaurs made with CG were so electrifying that everybody just recognized that everything the world is changing. 95 Toy Story came out, first computer graphics film, huge success and and we went public. So boom, in this in this period of time, all this stuff sort of falls into place. And now we're in a different world. At that point in the world, that's when I've got some personal questions to to answer as we transform the company from one trying to figure out how to do it at all to how to to do it in a sustainable and an ongoing creative way. The other one was we now came up with the next person with credibility in the film industry after after George Lucas to believe technology mattered. And this was Roy Disney Jr., Walt's nephew. The reason Disney entered into the contract with us was because Roy knew that what Walt did was he adopted new technology. He [snorts] was the one that pushed on getting the contract with with Pixar which started that relationship. So all these things are sort of intertwining and coming together and with each of us with a different viewpoint but trying to pull all this together to make something very different happen. when Pixar started that with the exception of John, everybody else was technical. And when I visited a lot of companies while at Lucas Film, the one thing I noticed was there was a weird sort of first class, second class. It's not a terminology that people would use um because people wouldn't say that they're first class, but sometimes we will say they felt like they're second class. But it's true in a lot of companies unless you're in that sort of pivotal rung of people who have this visible make a visible difference to the company then you can have this feeling of being secondass within the company. We were determined that we did not want this to happen to us. So as we brought in the other the animators and the artists Andrew Stanton and Pete Doctor then it was it was extremely important that they come in and that we were all peers with each other and that that's still true to this day is it isn't like the technical people there are in service of the filmmakers the filmmakers are there just to show off the technology is we're all on this to make really great movies and that culture was very strong I believe because we worked so hard to make sure there wasn't this distinction didn't mean everybody was the same even within the different fields but as a group I felt like oh I'm working with worldass people in art or in production or uh or in sound like they're all they're all world class and if you feel that way about everybody then it actually changed the dynamic within the group and It was very important for us to do this and I think we paid more attention to it. There's one of the things I don't think any of the studios understood was that real relationship about or this balance. It's too subtle. I can describe it. Everybody would nod their heads that's probably what they do. But they don't So you just remove those silos in Pixar. I don't know if I'm understanding. Yeah, it's 3 p.m., guys. Come on. Let's go. Let's go take an hour to have fun. So my understanding what you're saying is like these problems are very subtle. They're hard to notice. If left unchecked they fester. And the solutions can also be subtle. Yeah. If you get on this look what you get in front of a company meeting and say okay everybody lighten up have some fun. Okay and they'll nod okay it doesn't mean anything. They actually need genuine things. Uh, so we have we had a few people who did things which were a little too far out there that would have gotten them fired in other studios. People know that that that happens. And what you're doing is you're saying the tent is wide. A lot of things can happen there and you want them to happen. Uh, and so I didn't I don't like to have a lot of rules. If somebody violates a rule of common sense, people do once in a while. you call them on the the carpet, you tell them you can't do it, but you don't make a rule so that nobody else makes the same mistake. Uh because as soon as you make more rules and people are worried about what are all these rules, who do I have to ask for permission? So what we wanted was that people would do things without feeling they need to ask permission for everything. There was one thing, I think I mentioned this in the in the book, but um the animation group over the weekend dissembled disassembled a truck, brought it into the building. It's still there. I was just there a couple weeks ago. [laughter] So, we show up all of a sudden there's a truck in the middle of the area and like with their office like their because the everybody would custom you talk about in the book you you would encourage them to custom design their workspaces. Is this in their workspace? This truck now? So I I I would go there on occasion, but I I went there maybe was like a week ago. We went through the animation and it was it had radically changed. uh in in terms of his design, which I thought was so damn cool because they're still doing it. In other words, they're still redecorating. Like they keep remodeling everything and redecorating and making it their own spaces and uh and that's a sign of health. They they feel like Yeah. Too many rules, you know, stifle the creativity that think that's the engine of the entire company. Yeah, Ed, that's a perfect place to end. Really appreciate you welcoming me into your home and taking the time uh to have this conversation today. Really enjoyed it. Maybe we'll do this again soon. Thanks for your time. I hope you enjoyed this episode. Please remember to subscribe wherever you're listening and leave a review. And make sure you listen to my other podcast, Founders. For almost a decade, I've obsessively read over 400 biographies of history's greatest entrepreneurs, searching for ideas that you can use in your work. Most of the guests you hear on this show first found me through founders.
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| 字幕に出やすい崩れ | おそらく正しい表記 | |---|---| | Ander Stanton / Andrew Camp | Andrew Stanton(アンドリュー・スタントン) | | Tom Schemacher / Schumarker | Tom Schumacher(トム・シューマカー) | | John Lacader / Lasser / Lester | John Lasseter(ジョン・ラセター) | | Larry Sinci | Larry Sonsini(ラリー・ソンシーニ) | | Ali Johnston | Ollie Johnston(オリー・ジョンストン) | | Michael Eiser / Micah | Michael Eisner(マイケル・アイスナー) | | Jeffrey Kassenberg | Jeffrey Katzenberg | | Alan K | Alan Kay(アラン・ケイ) | | Isacson | Walter Isaacson(アイザックソン) | | CAP / paint system | CAPS(Computer Animation Production System) | | New York Tech | NYIT / New York Institute of Technology | | Sigraph | SIGGRAPH | | productionon company | production company | | Apploven / axon | AppLovin / Axon(スポンサー) | | Deal / deel.com | Deel / deel.com(スポンサー) | | RAM / ramp.com | Ramp / ramp.com(スポンサー) |
日本語本文では多くを修正済み。英語欄は「音声の生ログ」に近く、引用の一次ソースは動画を優先してください。
していません。 日本語は読みやすさのためまとめ・整文。英語は字幕切れ目が細かい。話者(センラ/キャットマル)を手がかりに話題の塊として読むのが正しい使い方です。スポンサー読み上げ(Ramp、AppLovin / Axon、Deel)は日本語から省略しています。
- 英語原文 ON/OFF … まず日本語だけ読みたい人向け(英語は約9.5px) - 英語を少し大きく … 対照精読用(約11px)
デフォルトは「日本語メイン・英語は極小」。
Edwin Earl Catmull(エド・キャットマル) はコンピュータグラフィックスの研究者・経営者。ピクサー・アニメーション・スタジオの共同創業者で、長らく社長/CTO として創造文化と制作プロセスを設計した人物として知られる。著書 『Creativity, Inc.』(創造性株式会社) でブレイン・トラスト、失敗の扱い、組織の力学などを論じた。本編では、世界初の長編CGアニメ『トイ・ストーリー』達成後の「次のミッション」=文化の持続についても語られる。
ディズニーによるピクサー買収後はディズニー・アニメーション側にも関与(本編口頭)。数字・肩書の細部は口頭ベースで、公式バイオと完全一致する保証はありません。
起業家伝記を扱う Founders ポッドキャストで知られるホスト。本番組 David Senra Show では創業者インタビューを行う。本編でも『Creativity, Inc.』を複数回読んだファンとして、ピクサー史と経営の論点を深掘りしている。
ピクサーで試写後などに開かれる、問題解決のためのフィードバック会議の仕組み。本編の要点:
- 議論は トピック(作品の問題) についてであり、誰が正しいかではない - 初期は『トイ・ストーリー』周りの小さな監督グループから - トム・シューマカー(当時ディズニー側)のような 外部の矯正力 を失ったあと、他監督同士のフィードバックとして制度化を試みた - 「外にいる」想定は建物内では成立しにくかったが、互いに助け合う問題解決グループとして機能した - 権力を持つ人は最初の10〜15分黙る、など力学への注意が設計の一部 - スティーブ・ジョブズはブレイン・トラスト本体には入れず、取締役会ルートなどで「新鮮な目」として関与
「魔法」=エゴが部屋を去り、問題だけに戻れるフロー状態、と語られる。
本編口頭の主なポイント:
- 上場(1995)からディズニー買収までの約10年、ピクサーは公開会社 - スティーブは 一度も反対しない取締役を2人解任した(「反対しないなら価値がない」) - 取締役会は活気・大声・スリリングで、不同意が歓迎された - エドとの意見の食い違いは「喧嘩」ではなく議論。約1/3ずつ「相手が正しい/自分がやる」 - 朝の電話:「調子はどう」→「問題がある/うまくいっている」程度。何を考えろとは言わない
口頭ベースの流れ(字幕の整理):
1. 初期は 3本 契約。ディズニーはCG長編を「ブティック」規模と見ていた 2. 『トイ・ストーリー』成功後、再交渉→ 5本。ただし 続編はカウント外 3. 再交渉を対等にするため IPO(公開週と『トイ・ストーリー』公開が同じ週、という語り) 4. 『トイ・ストーリー2』は当初ダイレクト・トゥ・ビデオ想定→劇場化し大成功 5. 『トイ・ストーリー3』を劇場級としてカウントする要求をアイスナーが文言で拒否→関係悪化 6. 契約終了接近時、他スタジオ配給も検討。アイスナー退陣後 ボブ・アイガー がCEOに 7. アイガーがピクサー買収を推進(取締役会は当初難色、と語られる)
契約額・条項の正確な文言は一次資料(契約・IR・伝記)を確認してください。
- Michael Eisner … 当時のディズニーCEO。スティーブとの個人的対立(議会での「リッピング」証言、ディール条件、続編カウントなど)が本編で語られる - Bob Iger … CEO就任前夜にスティーブへ電話。「手札がクソ」と正直に始めた交渉が信頼を生んだ、と。パークで人気キャラがピクサー由来だと気づいた話(アイガー本側)も言及 - DisneyWar … ロイ・ディズニーと経営陣の公的対立などを扱った本。ピクサー側はインタビューに応じなかった、とキャットマル談
- CAPS … ピクサーがディズニー向けに関わったデジタル・ペイント等の制作システム - 『レスキュアーズ・ダウン・アンダー』 … 全フレームがコンピュータを通った劇映画の例として語られる(興行は振るわず) - 『美女と野獣』(1991) … 同系統の技術活用とスタジオの自信につながった、という文脈
1991年は本編で「枢軸の年」——ディズニー契約、スティーブ結婚・家族、産業側の技術転換の前触れ——としても語られる。
- Graphics Group … ルーカスフィルム内のCGグループ。ピクサーの前身 - ジョージの離婚後の資産整理で売却対象に。スティーブが購入→ピクサー - ILM … 特殊効果のための組織。モーションブラーをフォトケミカル工程で保つ達人集団、として語られる - ジョージは技術を自分の映画と 産業全体 の両方に効かせたかった、という解釈が本編のポイント - 幌馬車の比喩:旅の構成は変わり、着いたら別の生き方をする——チームの入れ替わりの肯定
面接で「他に誰と話すべきか」に正直に名前を出した話、論文・成果の公開で人材を集めた話も、知識共有の文化として出てくる。
ジョン・ラセター由来の言葉として語られる。キャットマル側の補足:
- 公式ミッション・ステートメントは持たなかった(答えに固まり、問いが止まるのを避ける) - 最安コストの制作会社ではなかった - 対照としてジャック・ウェルチ型の短期成長・後の脆弱さ(本『The Man Who Broke Capitalism』文脈)が挙げられる
| 項目 | 本編での語り | |---|---| | ピクサー公開期間 | 約10年(1995〜買収) | | 解任した取締役 | 2人(反対しなかったため) | | 完成した作品 | 開始22本中21本(退職前)/ディズニー側11中10 | | スティーブとの協働 | 約26年連続、とホスト側 | | 理論の正しさ | 半分正しく半分間違い、を前提に早く修正 |
正確な作品数・年度・役職は公式フィルモグラフィ/伝記で確認してください。
本文から省略しています。音声上は Ramp / AppLovin(Axon) / Deel などの読み上げが入っています。